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  2. Mupen64Plus - Wikipedia

    en.wikipedia.org/wiki/Mupen64Plus

    Mupen64Plus, formerly named Mupen64-64bit and Mupen64-amd64, is a free and open-source, cross-platform Nintendo 64 emulator, written in the programming languages C and C++.It allows users to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew.

  3. Project64 - Wikipedia

    en.wikipedia.org/wiki/Project64

    Project64 is a free and open-source Nintendo 64 emulator written in the programming languages C and C++ for Microsoft Windows. [3] This software uses a plug-in system allowing third-party groups to use their own plug-ins to implement specific components.

  4. Nintendo 64 - Wikipedia

    en.wikipedia.org/wiki/Nintendo_64

    The Nintendo 64 [b] (N64) is a home video game console developed and marketed by Nintendo.It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997.

  5. List of Nintendo 64 games - Wikipedia

    en.wikipedia.org/wiki/List_of_Nintendo_64_games

    The Nintendo 64 Nintendo 64 Game Paks. Super Mario 64, the reverse of a North American, a PAL region, and a Japanese region game with identical tabs near its bottom edge. The Nintendo 64 home video game console's library of games were primarily released in a plastic ROM cartridge called the Game Pak.

  6. Nintendo 64 Game Pak - Wikipedia

    en.wikipedia.org/wiki/Nintendo_64_Game_Pak

    Nintendo 64 Game Pak (part number NUS-006) is the brand name of the ROM cartridges that store game data for the Nintendo 64.As with Nintendo's previous consoles, the Game Pak's design strategy was intended to achieve maximal read speed and lower console manufacturing costs through not integrating a mechanical drive, with a drawback of lower per dollar storage capacity compared to a disk.

  7. Doctor V64 - Wikipedia

    en.wikipedia.org/wiki/Doctor_V64

    The Doctor V64 Jr. has up to 512 megabits (64 MB) of memory storage. This was done to provide for future Nintendo 64 carts that employed larger memory storage, but the high costs associated with ordering large storage carts kept this occurrence at a minimum. Only a handful of 512-megabit games were released for the Nintendo 64 system.