When.com Web Search

  1. Ads

    related to: how to improve gaming skills for teens at home

Search results

  1. Results From The WOW.Com Content Network
  2. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.

  3. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    Games and learning. Games and learning is a field of education research that studies what is learned by playing video games, and how the design principles, data and communities of video game play can be used to develop new learning environments. Video games create new social and cultural worlds – worlds that help people learn by integrating ...

  4. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    Video game industry. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  5. Video game culture - Wikipedia

    en.wikipedia.org/wiki/Video_game_culture

    Development. v. t. e. Video game culture or gaming culture is a worldwide new media subculture formed by video game hobbyists. As video games have exponentially increased in sophistication, accessibility and popularity over time, they have had a significant influence on popular culture, particularly among adolescents and young adults.

  6. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  7. Video game - Wikipedia

    en.wikipedia.org/wiki/Video_game

    A video game, [a] also known as a computer game or just a game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...

  8. Video game genre - Wikipedia

    en.wikipedia.org/wiki/Video_game_genre

    A video game genre is an informal classification of a video game based on how it is played rather than visual or narrative elements. [1][2] This is independent of setting, unlike works of fiction that are expressed through other media, such as films or books. For example, a shooter game is still a shooter game, regardless of where or when it ...

  9. Attention '90s Kids: “Backyard Sports” Is Back! Did the ...

    www.aol.com/attention-90s-kids-backyard-sports...

    Backyard Sports gained renewed attention when NFL stars Jason and Travis Kelce gave the games a shoutout on their podcast New Heights. During a January episode, Jason, 36, revealed that he was ...