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  2. Real-time strategy - Wikipedia

    en.wikipedia.org/wiki/Real-time_strategy

    e. Real-time strategy (RTS) is a subgenre of strategy video games that does not progress incrementally in turns, [1] but allow all players to play simultaneously, in "real time." By contrast, in turn-based strategy (TBS) games, players take turns to play. The term "real-time strategy" was coined by Brett Sperry to market Dune II in the early ...

  3. Real-time tactics - Wikipedia

    en.wikipedia.org/wiki/Real-time_tactics

    Real-time tactics (RTT) [1] is a subgenre of tactical wargames played in real-time, simulating the considerations and circumstances of operational warfare and military tactics. It is differentiated from real-time strategy gameplay by the lack of classic resource micromanagement and base or unit building, as well as the greater importance of ...

  4. List of real-time strategy video games - Wikipedia

    en.wikipedia.org/wiki/List_of_real-time_strategy...

    Real-time tactics. Sequel to Act of War: Direct Action. FPS/RTS Hybrid. Sequel to Hegemony Rome: The Rise of Caesar. Remaster of Homeworld and Homeworld 2. Planetary Annihilation standalone expansion. Second StarCraft II expansion. Sequel to Swords & Soldiers. Dungeon management game.

  5. Timekeeping in games - Wikipedia

    en.wikipedia.org/wiki/Timekeeping_in_games

    Real-time. Real-time games have game time progress continuously according to the game clock. One example of such a game is the sandbox game Terraria, where one day-night cycle of 24 hours is equal to 24 minutes in real time. Within a real time game, players perform actions simultaneously as opposed to in sequential units or turns.

  6. 4X - Wikipedia

    en.wikipedia.org/wiki/4X

    Lists. v. t. e. 4X (abbreviation of Explore, Expand, Exploit, Exterminate) is a subgenre of strategy-based computer and board games, [1][2][3] and includes both turn-based and real-time strategy titles. [4][5] The gameplay generally involves building an empire. [6] Emphasis is placed upon economic and technological development, as well as a ...

  7. Strategy video game - Wikipedia

    en.wikipedia.org/wiki/Strategy_video_game

    e. Strategy is a major video game genre that emphasizes thinking and planning over direct instant action in order to achieve victory. [1] Although many types of video games can contain strategic elements, as a genre, strategy games are most commonly defined as those with a primary focus on high-level strategy, logistics and resource management.

  8. Turn-based strategy - Wikipedia

    en.wikipedia.org/wiki/Turn-based_strategy

    A turn-based strategy (TBS) game is a strategy game (usually some type of wargame, especially a strategic-level wargame) where players take turns when playing. This is distinguished from real-time strategy (RTS) , in which all players play simultaneously.

  9. List of real-time tactics video games - Wikipedia

    en.wikipedia.org/wiki/List_of_real-time_tactics...

    Retrieved 2010-02-02. Ground Control II is a real-time tactics game set in a gritty science-fiction universe. The explosively fast game play focusing on combat tactics with full use of the 3D battlefield, with weather and other environmental effects affecting the unit's performance on the battleground.