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  2. Click Here (To Find Out How I Survived Seventh Grade)

    en.wikipedia.org/wiki/Click_Here_(To_Find_Out...

    Erin Swift is a seventh grader with big feet who keeps a private website, on which she writes all her feelings and what's happening in her life. Erin and her best friend, Jilly, were about to attend a middle school by the name of Molly Brown. Unfortunately, they are separated by tracks. Erin is on A track, while Jilly is on C track.

  3. Space Station Seventh Grade - Wikipedia

    en.wikipedia.org/wiki/Space_Station_Seventh_Grade

    Space Station Seventh Grade. Space Station Seventh Grade is a young adult novel by Jerry Spinelli, published in 1982; it was his debut novel. It was inspired by an odd event when one of his six children ate some fried chicken that he had been saving for the next day. The novel was intended for adults but became a young adult novel instead.

  4. Seventh grade - Wikipedia

    en.wikipedia.org/wiki/Seventh_grade

    Seventh grade. Seventh grade (also 7th Grade or Grade 7) is the seventh year of formal or compulsory education. The seventh grade is typically the first, second or third year of middle school. In the United States, children in seventh grade are usually around 12–13 years old. Different terms and numbers are used in other parts of the world.

  5. Scherzo No. 1 (Chopin) - Wikipedia

    en.wikipedia.org/wiki/Scherzo_No._1_(Chopin)

    The Scherzo No. 1 in B minor, Op. 20, is a composition for solo piano written by Frédéric Chopin and dedicated to Thomas Albrecht. As to the genesis of this Scherzo, little is known beyond the 1835 publication date, though it is presumed to have been completed around 1833. [1] The piece begins with the tempo marking Presto con fuoco.

  6. Readability - Wikipedia

    en.wikipedia.org/wiki/Readability

    Readability is the ease with which a reader can understand a written text.The concept exists in both natural language and programming languages though in different forms. In natural language, the readability of text depends on its content (the complexity of its vocabulary and syntax) and its presentation (such as typographic aspects that affect legibility, like font size, line height ...

  7. What Video Games Have to Teach Us About Learning and Literacy

    en.wikipedia.org/wiki/What_Video_Games_Have_to...

    256. ISBN. 978-1403984531. What Video Games Have to Teach Us About Learning and Literacy is a book by James Paul Gee that focuses on the learning principles in video games and how these principles can be applied to the K-12 classroom. Video games can be used as tools to challenge players, when they are successful.