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  2. Bead maze - Wikipedia

    en.wikipedia.org/wiki/Bead_maze

    Bead maze. A bead maze or bead roller coaster is a children's toy.Bead mazes feature a wooden base with brightly-colored rigid wires strung from one side of the base to the other, often in intricate tracks that loop and intertwine with one another.

  3. JumpStart Adventures 4th Grade: Haunted Island - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_4th...

    (Both JumpStart 4th Grade and Pre-K were developed by KnowWare) These characters can be seen lurking in the Haunted Woods. They include Eleanor Elephant, Casey Cat, Pierre Polar Bear, and Kisha Koala from JumpStart Preschool and C.J. the Frog from JumpStart 2nd Grade.

  4. List of The Land Before Time video games - Wikipedia

    en.wikipedia.org/wiki/List_of_The_Land_Before...

    The Land Before Time: Preschool Adventure is an educational game for Windows-based PCs intended for children ages 3-5. It was developed by WayForward Technologies and was originally released by Sound Source Interactive in North America in 1999. [ 11 ]

  5. Maze - Wikipedia

    en.wikipedia.org/wiki/Maze

    Maze game is a video game genre first described by journalists during the 1980s to describe any game in which the entire playing field is a maze. The player must escape monsters, outrace an opponent, or navigate the maze within a time limit.

  6. List of maze video games - Wikipedia

    en.wikipedia.org/wiki/List_of_maze_video_games

    Some first-person maze games follow the design of Pac-Man, but from the point of view of being in the maze. First-person maze games are differentiated from more diversified first-person party-based RPGs , dungeon crawlers , first-person shooters , and walking sims by their emphasis on navigation of largely abstracted maze environments.

  7. Maze-solving algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze-solving_algorithm

    Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.