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The format was originally developed for BM98 (a simulator of the game Beatmania by Konami), though the term BMS is now widely used to describe the Beatmania-esque music data system in general. The acronym has been confirmed by Yane to be Be-Music Source in the official BMS format specification. [1]
At a cocktail party, there is a group of people talking at the same time. You have multiple microphones picking up mixed signals, but you want to isolate the speech of a single person. BSS can be used to separate the individual sources by using mixed signals. In the presence of noise, dedicated optimization criteria need to be used.
Dialogue, music and sound effects, called "D-M-E", are brought to the final mix as separate stems. Using stem mixing, the dialogue can easily be replaced by a foreign-language version, the effects can easily be adapted to different mono, stereo and surround systems, and the music can be changed to fit the desired emotional response.
Pages in category "Seconds (music)" The following 9 pages are in this category, out of 9 total. This list may not reflect recent changes. A. Augmented second; D.
Each sector (or "timecode frame") consists of a sequence of channel frames. These frames, when read from the disc, are made of a 24-bit synchronization pattern with the constant sequence 1000-0000-0001-0000-0000-0010, not present anywhere else on the disc, separated by three merging bits, followed by 33 bytes in EFM encoding, each followed by 3 merge bits.
As his career reaches literal new heights with the Hoover Dam concert film 'State Line,' the icon reflects on the album that made him the biggest star to emerge from the first wave of U.K. punk.
Rhythm changes bridge (B section of an AABA form) in the key of C. Play ⓘ. In music, a section is a complete, but not independent, musical idea. [1] Types of sections include the introduction or intro, exposition, development, recapitulation, verse, chorus or refrain, conclusion, coda or outro, fadeout, bridge or interlude.
The absence of gapless playback is a source of annoyance to listeners of music where tracks are meant to segue into each other, such as some classical music (opera in particular), progressive rock, concept albums, electronic music, and live recordings with audience noise between tracks.