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  2. Maze - Wikipedia

    en.wikipedia.org/wiki/Maze

    Maze solving is the act of finding a route through the maze from the start to finish. Some maze solving methods are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas others are designed to be used by a person or computer program that can see the whole maze at once.

  3. List of impossible puzzles - Wikipedia

    en.wikipedia.org/wiki/List_of_impossible_puzzles

    This is a list of puzzles that cannot be solved. An impossible puzzle is a puzzle that cannot be resolved, either due to lack of sufficient information, or any number of logical impossibilities.

  4. Maze: Solve the World's Most Challenging Puzzle - Wikipedia

    en.wikipedia.org/wiki/MAZE:_Solve_the_World's...

    Part of the puzzle involves reaching the center of the house, Room #45 (page 45 in the book), and back to Room #1 in only sixteen steps. Some rooms lead to circuitous loops; others lead nowhere. This gives the puzzle the feel of a maze or labyrinth. The book was adapted as the computer game Riddle of the Maze in 1994 by Interplay. This version ...

  5. Aw, shucks: An inside look at the great American corn-maze ...

    www.aol.com/aw-shucks-inside-look-great...

    Iowa-based MazePlay designs Richardson's maze, using sterile corn, which doesn't fertilize, so it's plowed under at the end of the season and replanted from seeds at the start of a new one.

  6. 7 Signs Someone Might Think You're 'Hard To Read ... - AOL

    www.aol.com/7-signs-someone-might-think...

    "On the other hand, if we're too transparent, others might feel overwhelmed or invade our personal space, so finding a balance is key," she explains. Dr. Hafeez shares seven signs you're hard to read.

  7. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  8. Maze generation algorithm - Wikipedia

    en.wikipedia.org/wiki/Maze_generation_algorithm

    Maze generation animation using Wilson's algorithm (gray represents an ongoing random walk). Once built the maze is solved using depth first search. All the above algorithms have biases of various sorts: depth-first search is biased toward long corridors, while Kruskal's/Prim's algorithms are biased toward many short dead ends.

  9. Theseus and the Minotaur - Wikipedia

    en.wikipedia.org/wiki/Theseus_and_the_Minotaur

    [1] [2] In this maze, the player acts as Theseus, the king of Athens who is attempting to escape the Labyrinth. The main difference between this and the standard type of labyrinth, beyond the fact that it is set on a grid , is the fact that the maze is not empty, but also contains a Minotaur who hunts the player down, taking two steps for every ...