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  2. Bird's-eye view - Wikipedia

    en.wikipedia.org/wiki/Bird's-eye_view

    Whereas a bird's-eye view shows a scene from a single viewpoint (real or imagined) in true perspective, including, for example, the foreshortening of more distant features, a bird's-flight view combines a vertical plan of ground-level features with perspective views of buildings and other standing features, all presented at roughly the same ...

  3. Camera angle - Wikipedia

    en.wikipedia.org/wiki/Camera_angle

    A high-angle (HA) shot is a shot in which the camera is physically higher than the subject and is looking down upon the subject. The high angle shot can make the subject look small or weak or vulnerable while a low-angle (LA) shot is taken from below the subject and has the power to make the subject look powerful or threatening.

  4. Angle of view (photography) - Wikipedia

    en.wikipedia.org/wiki/Angle_of_view_(photography)

    (In photography, the magnification is usually defined to be positive, despite the inverted image.) For example, with a magnification ratio of 1:2, we find f = 1.5 ⋅ F {\displaystyle f=1.5\cdot F} and thus the angle of view is reduced by 33% compared to focusing on a distant object with the same lens.

  5. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    Isometric video game graphics are graphics employed in video games and pixel art that utilize a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional effect.

  6. Three-quarter view - Wikipedia

    en.wikipedia.org/wiki/Three-quarter_view

    The three-quarter perspective (2.5D) in video games Topics referred to by the same term This disambiguation page lists articles associated with the title Three-quarter view .

  7. Isometric video game graphics - Wikipedia

    en.wikipedia.org/wiki/Isometric_video_game_graphics

    Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect.

  8. Tilt (camera) - Wikipedia

    en.wikipedia.org/wiki/Tilt_(camera)

    [3] [4] The camera's tilt will change the position of the horizon, changing the amount of sky or ground that is seen. [5] A tilt downward is usually required for a high-angle shot and bird's-eye view while a tilt upward is for a low-angle shot and worm's-eye view. The vertical offset between subjects can reflect differences in power, with ...

  9. Panning (camera) - Wikipedia

    en.wikipedia.org/wiki/Panning_(camera)

    Overview from above, looking down on the camera panning left and right of the subject Example of a panning technique photo (shutter speed: 1/80) In cinematography and photography, panning means swivelling a still or video camera horizontally from a fixed position. This motion is similar to the motion of a person when they turn their head on ...