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The checkmate utilizes a queen and bishop, where the bishop is used to support the queen and the queen is used to engage the checkmate. The checkmate is named after Pedro Damiano . One can also think of similar mates like 'Damiano's knight' and 'Damiano's rook' or even 'Damiano's king' (See Queen mate below), 'Damiano's pawn' or 'Damiano's ...
Checkmate at the completion of moves is represented by the symbol "#" in standard FIDE notation and PGN. The word mate is commonly used instead; occasionally a double dagger ( ‡ ) or a double plus sign (++) is used, although the double plus sign is also used to represent " double check " when a king is under attack by two enemy pieces ...
A checkmate may occur in as few as two moves on one side with all of the pieces still on the board (as in fool's mate, in the opening phase of the game), in a middlegame position (as in the 1956 game called the Game of the Century between Donald Byrne and Bobby Fischer), [3] or after many moves with as few as three pieces in an endgame position.
In chess, the bishop and knight checkmate is the checkmate of a lone king by an opposing king, bishop, and knight. With the stronger side to move, ...
In chess, an ideal mate is a checkmate position that is a special form of model mate.While in a model mate, each piece on the mating player's side (possibly excluding the king and pawns depending on context) participates in the mate, an ideal mate involves all the pieces of the mated player's as well, typically by blocking the mated king's field of movement so that it cannot escape.
Depth to mate (DTM) – The game can only be won by checkmate. Depth to conversion (DTC) – The game can be won by checkmate, capturing material or promoting a pawn. For example, in KQKR, conversion occurs when White captures the Black rook. Depth to zeroing (DTZ) – The game can be won by checkmate, capturing material or moving a pawn. For ...
White can achieve a checkmate similar to fool's mate. When the roles are reversed, however, White requires an extra third turn or half-move, known in computer chess as a ply . In both cases, the principle is the same: a player advances their f- and g-pawns such that the opponent's queen can mate along the unblocked diagonal.
The chess endgame with a king and a pawn versus a king is one of the most important and fundamental endgames, other than the basic checkmates. [1] It is an important endgame for chess players to master, since most other endgames have the potential of reducing to this type of endgame via exchanges of pieces.