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  2. Minecraft server - Wikipedia

    en.wikipedia.org/wiki/Minecraft_server

    The server owner (or users that have access to the live server files) can also set up and install plugins to change the mechanics of the server, add commands among other features, and can also set up restrictions concerning which usernames or IP addresses are allowed or disallowed to enter the game server. [2]

  3. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    Bukkit, a server-side mod intended to replace CraftBukkit, a server software that implemented the Bukkit API, was also released, it allowed server owners to install plugins to modify the server's way of taking input and giving output to the player without players having to install client-side mods.

  4. Curse LLC - Wikipedia

    en.wikipedia.org/wiki/Curse_LLC

    CurseForge is a service created by Curse that hosts user generated content such as plugins, add-ons and mods for video games. CurseForge hosts content for Minecraft: Java Edition, World of Warcraft, The Sims 4, StarCraft II, and Kerbal Space Program, among other games. It is currently owned and operated by Overwolf. CurseForge offers authors ...

  5. Twitch (service) - Wikipedia

    en.wikipedia.org/wiki/Twitch_(service)

    It kept features for mod installation and management for supported games via CurseForge; kept Curse Voice features such as screen sharing, text chat, voice chat, video chat and community server creation; added a dedicated browser for the Twitch website; added Twitch's friends system; and added activity sharing. This update also redesigned the ...

  6. .NET Framework - Wikipedia

    en.wikipedia.org/wiki/.NET_Framework

    The .NET Framework (pronounced as "dot net") is a proprietary software framework developed by Microsoft that runs primarily on Microsoft Windows.It was the predominant implementation of the Common Language Infrastructure (CLI) until being superseded by the cross-platform .NET project.

  7. YAML - Wikipedia

    en.wikipedia.org/wiki/YAML

    YAML (/ ˈ j æ m əl /, rhymes with camel [4]) was first proposed by Clark Evans in 2001, [15] who designed it together with Ingy döt Net [16] and Oren Ben-Kiki. [16]Originally YAML was said to mean Yet Another Markup Language, [17] because it was released in an era that saw a proliferation of markup languages for presentation and connectivity (HTML, XML, SGML, etc.).