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Fictional magic may or may not include a detailed magic system, but it is not uncommon for authors to omit details or explanations of certain limitations, ostensibly for pacing or other purposes; in these cases, it is possible that magic serves more as a convenience to the author rather than as a device for the character. [4]
A world whose social structure is similar to that of medieval Europe. The Familiar of Zero: 2004: N A Fictional universe of Harry Potter: J. K. Rowling: The Wizarding World co-exists with and is mainly hidden from the mundane world of the non-magical Muggles. Harry Potter and the Philosopher's Stone: 1997: N F G P The Homelands: Bill Willingham
A. Abanazar (pantomime) Hannah Abbott; Abracadaniel; Abracadanielle; Achren; Morticia Addams; Goro Akechi; Homura Akemi; Aku (Samurai Jack) Ra's al Ghul; Alastair (Supernatural)
A fantasy world or fictional world is a world created for fictional media, such as literature, film or games. Typical fantasy worlds feature magical abilities. Some worlds may be a parallel world connected to Earth via magical portals or items (like Narnia); an imaginary society hidden within our earth (like the Wizarding World); a fictional Earth set in the remote past (like Middle-earth) or ...
Magical realism is the most commonly used of the three terms and refers to literature in particular, with magical or supernatural phenomena presented in an otherwise real-world or mundane setting, and is commonly found in novels and dramatic performances.
A magic school is an institution for learning magic, appearing in works of fantasy depicting worlds in which magic exists and in which there is an organized society of magicians or wizards who pass on their knowledge systematically. It may also be a school that is magically protected or a Faculty of Magic in a university which also teaches ...
The performance of magic almost always involves the use of language. Whether spoken out loud or unspoken, words are frequently used to access or guide magical power. In The Magical Power of Words (1968), S. J. Tambiah argues that the connection between language and magic is due to a belief in the inherent ability of words to influence the universe.
The original magic system of Changeling: The Dreaming used Cantrip Cards, which were sold separately in collectible packs. [6]: 218 For the magic system of Ars Magica, all magic comes from five techniques and ten forms, and wizards can create any type of spell by combining any two of those elements. [6]: 233