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  2. Line doubler - Wikipedia

    en.wikipedia.org/wiki/Line_doubler

    Line doubling is a literal way to deinterlace an interlaced signal, although the method used may differ. Typically the use of the term "line doubler" refers to a simple repeat of a scanline so that the lines in a field match the lines of a frame. However, this produces a "bobbing" effect and has led to this method of deinterlacing being ...

  3. Interlaced video - Wikipedia

    en.wikipedia.org/wiki/Interlaced_video

    Deinterlacing algorithms temporarily store a few frames of interlaced images and then extrapolate extra frame data to make a smooth flicker-free image. This frame storage and processing results in a slight display lag that is visible in business showrooms with a large number of different models on display. Unlike the old unprocessed NTSC signal ...

  4. Deinterlacing - Wikipedia

    en.wikipedia.org/wiki/Deinterlacing

    The deinterlacing process should try to minimize these. Deinterlacing is thus a necessary process and comes built-in to most modern DVD players, Blu-ray players, LCD/LED televisions, digital projectors, TV set-top boxes, professional broadcast equipment, and computer video players and editors - although each with varying levels of quality.

  5. Checkerboard rendering - Wikipedia

    en.wikipedia.org/wiki/Checkerboard_rendering

    The reconstruction filter used in checkboard rendering is often more complex than the typical deinterlacing process. Though the technique is usually employed with the goal of reducing the computational resources required to render a scene at higher resolutions, it can also be used as a form of anti-aliasing , with Rainbow Six: Siege being one ...

  6. PCSX2 - Wikipedia

    en.wikipedia.org/wiki/PCSX2

    PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]

  7. Faroudja - Wikipedia

    en.wikipedia.org/wiki/Faroudja

    In the 1980s, the company developed technologies for the deinterlacing of NTSC signals, including motion adaptive processing algorithms. In 1989, Faroudja invented and patented film mode detection, also known as inverse 3:2 pulldown detection. Faroudja was the only company in the world that had the ability to detect the original frames of the ...

  8. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    2×SaI, short for 2× Scale and Interpolation engine, was inspired by Eagle. It was designed by Derek Liauw Kie Fa, also known as Kreed, primarily for use in console and computer emulators , and it has remained fairly popular in this niche.

  9. Nvidia PureVideo - Wikipedia

    en.wikipedia.org/wiki/Nvidia_PureVideo

    Based on the GeForce FX's video-engine (VPE), PureVideo re-used the MPEG-1/MPEG-2 decoding pipeline, and improved the quality of deinterlacing and overlay-resizing. Compatibility with DirectX 9's VMR9 renderer was also improved. Other VPE features, such as the MPEG-1/MPEG-2 decoding pipeline were left unchanged.