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Maze generation animation using Wilson's algorithm (gray represents an ongoing random walk). Once built the maze is solved using depth first search. All the above algorithms have biases of various sorts: depth-first search is biased toward long corridors, while Kruskal's/Prim's algorithms are biased toward many short dead ends.
Robot in a wooden maze. A maze-solving algorithm is an automated method for solving a maze.The random mouse, wall follower, Pledge, and Trémaux's algorithms are designed to be used inside the maze by a traveler with no prior knowledge of the maze, whereas the dead-end filling and shortest path algorithms are designed to be used by a person or computer program that can see the whole maze at once.
Original - The generation of a maze using randomized depth-first search.Starting from the seed cell (in this case the bottom left), the algorithm selects a random unvisited neighbour and marks that as visited and destroys the wall between.
Original file (WebM audio/video file, VP8, length 41 s, 1,070 × 720 pixels, 130 kbps overall, file size: 644 KB) This is a file from the Wikimedia Commons . Information from its description page there is shown below.
An animation of creating a maze using a depth-first search maze generation algorithm, one of the simplest ways to generate a maze using a computer. Mazes generated in this manner have a low branching factor and contain many long corridors, which makes it good for generating mazes in video games .
A representation of the maze generation scheme for two rows of a typical maze from Entombed. [3] The algorithm uses five neighboring squares (bold outline) that are either open (white) or a wall (grey) to generate the state of the next square (bold 0 or 1) in a semi-random manner.
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Second, it's an animation of the maze being generated but it doesn't show how the algorithm works or what it's doing to generate the maze. So the EV seems lacking to me. Imo it would be better to have a much smaller maze (5 by 5 say) but somehow show the computations that are going on.--RDBury 04:45, 15 November 2010 (UTC) Oppose. It's a big ...