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The Nostromo is a USB video game controller designed by Belkin. Formerly called the Belkin Nostromo SpeedPad, it was succeeded by the Razer Nostromo, which was co-developed by Belkin and Razer. It can be considered a keyboard/joystick/mouse hybrid. It can also be used outside of games, for example to support cartographic software.
In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.
Newer USB versions of the SideWinder gamepad have a round digital directional pad instead of the more traditional cross-shaped directional pad, and lack the mode button. The Microsoft SideWinder's button layout is very similar to that of the Sega Saturn controller, which was released over the same time period.
Open Host Controller Interface (OHCI) [1] is an open standard.. Die shot of a VIA VT6307 Integrated Host Controller used for IEEE 1394A communication. When applied to an IEEE 1394 (also known as FireWire; i.LINK or Lynx) card, OHCI means that the card supports a standard interface to the PC and can be used by the OHCI IEEE 1394 drivers that come with all modern operating systems.
The Chatpad connects to the controller via two power pins and an UART interface located on the front of the controller (wireless or wired), as well as the 2.5 mm jack for headset compatibility. Although the Chatpad can be used to communicate with people that are on Xbox Live and Windows-based PCs (via Windows Live Messenger), [ 17 ] Microsoft ...
The GamePad Pro utilized the 'button' signal lines on an analog PC joystick port to send digital signals (referred to as "GrIP") [1] to allow for both the use of ten buttons and the simultaneous use of up to four controllers connected by the controller's built-in piggyback plug. A switch on the pack of the non-USB pad could be used to allow the ...
The originally-unveiled Wii U GamePad prototype, featuring circle pads instead of analog sticks. During development of the Wii console, video game designer Shigeru Miyamoto incorporated the functionality of mobile phones, controllers, and automotive navigation systems while designing the Wii Remote, eventually producing a prototype that resembled a cell phone. [2]
The Wii U GamePad controller features a 6.2-inch touchscreen. Off-TV Play is a feature of Nintendo's eighth-generation video game console, the Wii U.Like all video game consoles, the Wii U uses a console and a controller to manipulate an image on a television screen.
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