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Factorio is a construction and management simulation game developed and published by Czech studio Wube Software. The game was announced via an Indiegogo crowdfunding campaign in 2013 and released for Windows, macOS, and Linux on 14 August 2020 following an early access phase, which was made available on 25 February 2016.
Bazel is extensible with the Starlark programming language. [13] Starlark is an embedded language whose syntax is a subset of the Python syntax. However, it doesn't implement many of Python's language features, such as the ability to access the file I/O, in order to avoid extensions that could create side-effects or create build outputs not known to the build system itself.
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Called meta-build tools, these generate configuration files for other build tools such as those listed above.. CMake – Cross-platform build tool for configuring platform-specific builds; very popoular; integrated with IDEs such as Qt Creator, [1] KDevelop and GNOME Builder [2]
tinyBuild Inc. is an American publisher of indie games based in Bellevue, Washington. [2] The company was established by Alex Nichiporchik and Tom Brien in 2011 to expand Brien's game No Time to Explain into a commercial release.
Mindustry was created in April 2017, for the itch.io "Metal Monstrosity" game jam, where it was ranked first among 15 entries. [21] Its first public release (v1) was in 2017, [8] and the first Steam release (v3) was in 2019. [5] [9] In 2020, v6 introduced RTS elements, described as a "huge update" that "completely overhauled" the game.
itch.io (stylized in all lowercase) is a website for users to host, sell and download indie video games, indie role-playing games, game assets, comics, zines and music. Launched in March 2013 by Leaf Corcoran, the service hosts over 1,000,000 products as of November 2024 [update] .
Sign outside IO Interactive's former location at Farvergade 2, Copenhagen. In 1997, Reto-Moto was founded as a video game developer in Copenhagen. [2] Before the studio finished any games, they struck a partnership with Danish film studio Nordisk Film in 1998 that would lead to the creation of a developer jointly owned by the two companies. [3]