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The Zapper is an electronic light gun accessory launched within the Nintendo Entertainment System (NES) in North America on October 18, 1985. It is a cosmetic redesign by Nintendo of America's head designer Lance Barr, based on Gunpei Yokoi's Video Shooting Series light gun (光線銃シリーズガン), which had been released in Japan for the Famicom on February 18, 1984.
Nintendo revealed during its E3 2007 media briefing [10] that a new game would be bundled with the Wii Zapper accessory. This was not announced until the GameStop Expo in September that Link's Crossbow Training was that game, [11] while Nintendo officially confirmed it on September 10. [2]
Not compatible with the NES Satellite or other NES 4-player adapters. Hori: Famicom Light Gun: A handgun-style light gun. Nintendo: Famicom Modem: Used to connect to a Nintendo server which provided content such as jokes, news (mainly about Nintendo), game tips, weather reports for Japan and allowed a small number of games to be downloaded ...
The first detection method, used by the NES Zapper, involves drawing each target sequentially in white light after the screen blacks out. The computer knows that if the diode detects light as it is drawing a square (or after the screen refreshes), then that is the target at which the gun is pointed.
Duck Hunt (NES Zapper cannot be plugged in; works with NES to SNES adapting cables that have accessory support, but the NES Zapper only works with a CRT TV set) Maniac Mansion; Paperboy (NTSC) (controller is not recognized but there is a hacked version that works; it's usually listed on pirate multicarts (400 in 1 or 500 in 1))
Duck Hunt is a first-person shooter game with moving on-screen targets, firing the NES Zapper light gun at a CRT television screen. [7] The player selects the game mode, one or two targets appear, and the player has three attempts to hit them before they disappear.
However, the slow motion feature does not work with all games, including games compatible with the NES Zapper or R.O.B. accessories. The slow button works by very rapidly pressing a virtual start button, which could lead to problems when the player attempts to do an action while the game is paused (e.g., jumping or firing).
Nintendo chose the name "Nintendo Entertainment System" for the US market and redesigned the system so it would not give the appearance of a child's toy. The front-loading cartridge input allowed it to be used more easily in a TV stand with other entertainment devices, such as a videocassette recorder .