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Aptly titled "Why Video Games Are Good For You," the guide (available here in PDF) offers numerous findings, studies and pointers on the potential benefits of the ultimate interactive medium. And ...
Studies show video games help students learn math and science. Klaus Vedfelt/DigitalVision via Getty ImagesIn an effort to curtail how much time young people spend playing video games, China has ...
In his book What Video Games Have to Teach Us About Learning and Literacy, James Paul Gee talks about the application and principles of digital learning. Gee has focused on the learning principles in video games and how these learning principles can be applied to the K-12 classroom. Successful video games are good at challenging players.
Gee began playing video games when his (then) six-year-old son needed help playing the problem-solving game Pajama Sam.When he discovered how much enjoyment his son had and how much attention and time he spent solving the game's problems, Gee decided to start playing video games on his own and began to analyze what makes people spend time and money on video games.
There is also the category of the self-empowering mind game, as in psychodrama, or mental and fantasy workshops [20] – elements which might be seen as an ultimate outgrowth of yoga as a set of mental (and physical) disciplines. [21] The ability to imagine and walk oneself through various scenarios is a mental exercise in itself.
Today, Gamespot's Cameron Robinson asks a question that has plagued teachers and parents alike for years: can playing video games actually make you smarter? Disregarding the fact that intelligence ...
A video game, [a] sometimes further qualified as a computer game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...
Most films related to video games in the 1990s and 2000s were subsequently adaptions of games, rather than dealing with the medium itself, though the concept of video games remained as a central theme in works like Grandma's Boy (2006), Stay Alive (2006), and Gamer (2009). The 2010s introduced a new way of film which expanded on using video ...