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Fruit Ninja is a video game developed by Halfbrick originally released on April 20, 2010. In the game, the player must slice fruit that is thrown into the air by swiping the device's touch screen with their finger(s) or (in the case of the Xbox 360 version) the player's arms and hands, and must not slice bombs.
By 2012, Fruit Ninja was on one third of all iPhones in the United States. [13] By 2015, the game had been downloaded over 1 billion times. [14] In 2020, the company announced a "complete rebuild" of the game with a new engine and new graphics.
The arcade version of The Real Ghostbusters (1987). The Real Ghostbusters is an arcade video game based on the cartoon series of the same name.It was released by Data East in 1987, then ported to the Amiga, Amstrad CPC, Atari ST, Commodore 64, and ZX Spectrum.
Fruit Ninja: Puss in Boots is an action game with many similarities to Fruit Ninja. The players are able to swipe across the screen to cut various types of fruit as they appear. Each sliced fruit will raise the score for a certain number of points, with bombs that appear occasionally. [2] The game features two new modes: Desperado and Bandito.
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The Bugs Bunny Crazy Castle: NES: Bugs Bunny Crazy Castle series: Game Boy (Up to Crazy Castle 4) The Bugs Bunny Birthday Blowout: NES: Bugs Bunny Rabbit Rampage: SNES: Bugs Bunny in Double Trouble: Game Gear, Genesis: Bugs Bunny & Lola Bunny: Carrot Crazy: Game Boy Color: Bugs Bunny: Lost in Time: PlayStation, Windows: Bugs Bunny & Taz: Time ...
Ghostbusters (1984 video game) Ghostbusters (1990 video game) Ghostbusters (2013 video game) Ghostbusters (2016 video game) Ghostbusters II (computer video game) Ghostbusters II (NES video game) Ghostbusters: Rise of the Ghost Lord; Ghostbusters: Sanctum of Slime; Ghostbusters: Spirits Unleashed; Ghostbusters: The Video Game
The company was unable to secure the rights to develop the game as a Ghostbusters game, continuing to develop the game as a non-Ghostbusters-themed game renamed TimeO. [5] Coincidentally, in 2007, Vivendi Games and developer Terminal Reality met with Sony Pictures to discuss the possibility of developing their own Ghostbusters video game. [42]