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  2. FreeSpace 2 Source Code Project - Wikipedia

    en.wikipedia.org/wiki/FreeSpace_2_Source_Code...

    The FreeSpace 2 Source Code Project is the project of a group of programmers maintaining and enhancing the game engine for the space combat simulator FreeSpace 2, developed by Volition. The source code was released in 2002, and is used by several projects. Most prominent among these are games based on the Babylon 5 and 2004 Battlestar Galactica ...

  3. Game engine - Wikipedia

    en.wikipedia.org/wiki/Game_engine

    Game-engine developers often attempt to preempt implementer needs by developing robust software suites which include many elements a game developer may need to build a game. Most game-engine suites provide facilities that ease development, such as graphics, sound, physics and artificial intelligence (AI) functions.

  4. Audiokinetic Wwise - Wikipedia

    en.wikipedia.org/wiki/Audiokinetic_Wwise

    Define game states; Simulate audio environments; Manage sound integration; Apply the Windows Spatial Audio API, or Dolby Atmos. Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.

  5. Adaptive music - Wikipedia

    en.wikipedia.org/wiki/Adaptive_music

    In video games, this technique may be used for more subtle game events than horizontal re-sequencing, such as an increase or decrease in intensity during a battle. [ citation needed ] In Dead Space 2 , the background music appears to be arranged into four layers, each a stereo track corresponding with a specific level of "fear".

  6. Löve (game framework) - Wikipedia

    en.wikipedia.org/wiki/Löve_(game_framework)

    The framework is frequently found in the compositions of video game development competitions, such as the game development competition Ludum Dare. [6] In July 2018, it was the 10th most popular game development software used by independent game developers on the site Itch.io , [ 7 ] holding a 1.97% share.

  7. Game integrated development environment - Wikipedia

    en.wikipedia.org/wiki/Game_integrated...

    A game engine (game environment) is a specialized development environment for creating video games. The features one provides depends on the type and the granularity of control allowed by the underlying framework. Some may provide diagrams, a windowing environment and debugging facilities.

  8. SpaceEngine - Wikipedia

    en.wikipedia.org/wiki/SpaceEngine

    Plans have been made to start opening them in a way that allows the community to develop special content for the game, with ship engine effects being made available to users who have purchased the game. [9] On May 27, 2019, the Steam store page for SpaceEngine was made public in preparation for the release of the first paid version, 0.990 beta ...

  9. Dead Space: Extraction - Wikipedia

    en.wikipedia.org/wiki/Dead_Space:_Extraction

    Using both imported sound effects created for the first game, and new sounds created for Extraction, Veca's job was to direct the Eurocom sound team in how to adjust the sound design to fit the Dead Space setting. Eurocom had to expand their engine's sound system to incorporate the Dead Space sound library. Veca was originally skeptical of the ...