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[citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience. High ping and low ping are commonly used terms in online gaming, where high ping refers to a ping that causes a severe amount of lag; while any level of ping may cause lag, severe lag is usually indicated by a ping of over 100 ms. [4]
A ping test is a physical test to determine the natural frequency of an object or assembly. [1] The test consists of instrumenting the object or assembly with measuring devices and then tapping it with another metallic object (usually a hammer.) The undamped system will then vibrate at its natural frequency.
Can be used by the client to match the reply with the request that caused the reply. Sequence Number: 16 bits Can be used by the client to match the reply with the request that caused the reply. Payload: Variable Optional. Payload for the different kind of answers; can be an arbitrary length, left to implementation detail.
MM2 may refer to: MM2, a class of force fields; see force field (chemistry) MM2 (MMS), an interface utilized by the Multimedia Messaging Service standard; Mega Man 2, a 1988 video game for the NES; Mega Man II, a 1991 video game for the Game Boy; Midtown Madness 2, a 2000 video game for the PC; Motocross Madness 2, a 2000 video game for the PC
A ping flood is a simple denial-of-service attack where the attacker overwhelms the victim with ICMP "echo request" packets. [1] This is most effective by using the flood option of ping which sends ICMP packets as fast as possible without waiting for replies.
Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. [1] Depending on the situation, this could require the player to create a new character to continue, or completely restart the game potentially losing ...
Under HTTP 1.0, connections should always be closed by the server after sending the response. [1]Since at least late 1995, [2] developers of popular products (browsers, web servers, etc.) using HTTP/1.0, started to add an unofficial extension (to the protocol) named "keep-alive" in order to allow the reuse of a connection for multiple requests/responses.
Sping is short for "spam ping", and is related to pings from blogs using trackbacks, called trackback spam.Pings are messages sent from blog and publishing tools to a centralized network service (a ping server) providing notification of newly published posts or content.