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  2. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    The Xbox API was similar to DirectX version 8.1, but is non-updateable like other console technologies. The Xbox was code named DirectXbox, but this was shortened to Xbox for its commercial name. [26] In 2002, Microsoft released DirectX 9 with support for the use of much longer shader programs than before with pixel and vertex shader version 2.0.

  3. DirectX 9 - Wikipedia

    en.wikipedia.org/?title=DirectX_9&redirect=no

    DirectX 9. Add languages. Add links. Article; ... Download QR code; Print/export Download as PDF; Printable version; In other projects Appearance. move to sidebar hide.

  4. DirectX 9.0 - Wikipedia

    en.wikipedia.org/?title=DirectX_9.0&redirect=no

    Download as PDF; Printable version; From Wikipedia, the free encyclopedia. Redirect page. Redirect to: DirectX#DirectX 9; Retrieved from " ...

  5. DirectX9 - Wikipedia

    en.wikipedia.org/?title=DirectX9&redirect=no

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  6. Xbox system software - Wikipedia

    en.wikipedia.org/wiki/Xbox_system_software

    Across all four generations of the Xbox platform, the user interface of the system software has been called the Xbox Dashboard. While its appearance and detailed functions have varied between console generations, the Dashboard has provided the user the means to start a game from the optical media loaded into the console or off the console's storage, launch audio and video players to play ...

  7. Windows 9x - Wikipedia

    en.wikipedia.org/wiki/Windows_9x

    The first version in the 9x series was Windows 95, which was succeeded by Windows 98 and then Windows Me, which was the third and last version of Windows on the 9x line, until the series was superseded by Windows XP. [5] Windows 9x is predominantly known for its use in home desktops. In 1998, Windows made up 82% of operating system market share ...

  8. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    The first version of Direct3D shipped in DirectX 2.0 (June 2, 1996) and DirectX 3.0 (September 26, 1996). Direct3D initially implemented an "immediate mode" 3D API and layered upon it a "retained mode" 3D API. [18] Both types of API were already offered with the second release of Reality Lab before Direct3D was released. [16]

  9. Category:DirectX - Wikipedia

    en.wikipedia.org/wiki/Category:DirectX

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