When.com Web Search

  1. Ads

    related to: grade 1 sentences to complete math activities
    • Lesson Plans

      Engage your students with our

      detailed lesson plans for K-8.

    • Digital Games

      Turn study time into an adventure

      with fun challenges & characters.

Search results

  1. Results From The WOW.Com Content Network
  2. Math Blaster for 1st Grade - Wikipedia

    en.wikipedia.org/wiki/Math_Blaster_for_1st_Grade

    Math Blaster for 1st Grade is a 1999 educational video game in a line of educational products originally created by Davidson & Associates and continued by Knowledge Adventure. The game was re-released in 2000 as Math Blaster Mission 2 .

  3. Number sentence - Wikipedia

    en.wikipedia.org/wiki/Number_sentence

    A valid number sentence that is true: 83 + 19 = 102. A valid number sentence that is false: 1 + 1 = 3. A valid number sentence using a 'less than' symbol: 3 + 6 < 10. A valid number sentence using a 'more than' symbol: 3 + 9 > 11. An example from a lesson plan: [6] Some students will use a direct computational approach.

  4. JumpStart 1st Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_1st_Grade

    JumpStart 1st Grade (known as Jump Ahead Year 1 in the United Kingdom) is a personal computer game created by Knowledge Adventure in 1995 intended to teach a first grade curriculum. It was reissued in 1999 with new box art, was updated significantly in 2000, and was replaced with JumpStart Advanced 1st Grade in 2002, which was later replaced ...

  5. JumpStart Advanced 1st Grade - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Advanced_1st_Grade

    Then, Eleanor will ask the user questions about the article. The user then drags tiles marked with words and punctuation to create a complete, grammatically correct sentence answering her question. This activity is meant to teach grammatical sentence structure and reading comprehension.

  6. Reader Rabbit: 1st Grade - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit:_1st_Grade

    Reading Tutor said the game was a prime example of how Reader Rabbit puts educational games in the context of an interesting story line. [13] Jeffrey Kessler who worked as a Learning Specialist for the Reader Rabbit franchise described the game as a clever mix of math, reading, art and emotion rather than a year's curriculum. [14]

  7. JumpStart - Wikipedia

    en.wikipedia.org/wiki/JumpStart

    The Houston Chronicle praised the series for "offer[ing] many and varied academic activities, plenty of play-oriented pursuits, incentives to spur and reward achievement and all the interactive trimmings – cool characters, great 3-D graphics and snappy sound effects", describing the World Kindergarten, 1st Grade and 2nd Grade as superlative ...