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This is an accepted version of this page This is the latest accepted revision, reviewed on 18 January 2025. Practice of subverting video game rules or mechanics to gain an unfair advantage This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages) This article possibly contains original research. Please ...
The smaller caliber meant that it could be controlled in autofire due to the reduced bolt thrust and free recoil impulse. Being almost one-third the weight of the .30 meant that the soldier could sustain fire for longer with the same load. Due to design innovations, the AR-15 could fire 600 to 700 rounds a minute with an extremely low jamming rate.
Auto-configuration is the automatic configuration of devices without manual intervention, without any need for software configuration programs or jumpers. Ideally, auto-configuring devices should just "plug and play". Auto-configuration has been made common because of the low cost of microprocessors and other embedded controller devices.
Caching of proxy auto-configuration results by domain name in Microsoft's Internet Explorer 5.5 or newer limits the flexibility of the PAC standard. In effect, you can choose the proxy based on the domain name, but not on the path of the URL. Alternatively, you need to disable caching of proxy auto-configuration results by editing the registry. [7]
Non standard settings, that influence the battle's dynamic, are optional within some gameplay rules. Under the eponymous setting, players gain "Drebin Points" for actions such as kills and headshots, and can redeem them for advanced weapons, attachments and ammunition at their base or at respawn.
FB-M2 (MSBS-5,56A2) - second production batch: longer handguard to cover the gas block, reinforced firing pin for dry fire practice, improved pistol grip and buttstock. [21] MSBS Grot B (Polish: bezkolbowy, English: bullpup) – is similar to the MSBS Grot C but in bullpup configuration. The MSBS Grot was designed to share a universal upper ...
Metal Gear Solid V: The Phantom Pain is a stealth game in which players take the role of Punished "Venom" Snake from a third-person perspective in an open world. [1] Gameplay elements are largely unchanged from Ground Zeroes, meaning that players must stealthily traverse several areas in the game world, avoiding enemy guards and remaining undetected. [2]
auto-aim. Also aim-assist. A game mechanic built into some games to decrease the level of difficulty by locking onto or near targets for faster aiming. Games utilize "hard" or "soft" aim settings to respectively either lock directly onto an enemy or assist the player's aim towards the enemy while giving some freedom of precision.