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Balut is played with five six-sided dice. Balut is a game of dice, similar to Yahtzee, created by United States soldiers as an alternative to poker, and is a popular pastime of businessmen overseas. The game is named after a delicacy made from the fetal duck egg available in some Southeast Asian countries. [1]
Eliminating identical hands that ignore relative suit values leaves 6,009,159 distinct 7-card hands. The number of distinct 5-card poker hands that are possible from 7 cards is 4,824. Perhaps surprisingly, this is fewer than the number of 5-card poker hands from 5 cards, as some 5-card hands are impossible with 7 cards (e.g. 7-high and 8-high).
The game of Pig is played with a single six-sided die. Pig is a simple die game first described in print by John Scarne in 1945. [1] Players take turns to roll a single die as many times as they wish, adding all roll results to a running total, but losing their gained score for the turn if they roll a .
Crag is played with three six-sided dice. Crag is a dice game similar to Yacht, Yahtzee, and Yatzy.It is played with three dice. [1] The game is quicker to play than Yahtzee, [2] and in Clement Wood and Gloria Goddard's 1940 Complete Book of Games, it is described as a game that "shares with Yacht the supremacy among sequence dice-casting games".
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Five dice showing 41,256, which denotes "monogram" on an updated EFF cryptographic word list. Diceware is a method for creating passphrases, passwords, and other cryptographic variables using ordinary dice as a hardware random number generator. For each word in the passphrase, five rolls of a six-sided die are required.
In some variations, only two rolls are allowed, [3] and in others, the number of dice that may be re-rolled is limited to three. [4] If the first to roll uses less than three rolls, generally that limit applies to subsequent players. [5] [6]: 242 Ties are broken by the dice used in the combination, then by the dice not counted in the combination.
Four-faced Daldøs dice. A third form of d4s are long dice shaped like rectangular prisms, as used in the Scandinavian game daldøs. Landing on end may be rendered very rare simply by their small size relative to the faces, by the instability implicit in the height of the dice, and by rolling the long dice along their axes rather than tossing.