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  2. C++ string handling - Wikipedia

    en.wikipedia.org/wiki/C++_string_handling

    The std::string class is the standard representation for a text string since C++98. The class provides some typical string operations like comparison, concatenation, find and replace, and a function for obtaining substrings. An std::string can be constructed from a C-style string, and a C-style string can also be obtained from one. [7]

  3. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    Provides a modern way of formatting strings including std::format. <string> Provides the C++ standard string classes and templates. <string_view> Added in C++17. Provides class template std::basic_string_view, an immutable non-owning view to any string. <regex> Added in C++11. Provides utilities for pattern matching strings using regular ...

  4. Special member functions - Wikipedia

    en.wikipedia.org/wiki/Special_member_functions

    For example, the compiler generated destructor will destroy each sub-object (base class or member) of the object. The compiler generated functions will be public , non- virtual [ 3 ] and the copy constructor and assignment operators will receive const& parameters (and not be of the alternative legal forms ).

  5. Compatibility of C and C++ - Wikipedia

    en.wikipedia.org/wiki/Compatibility_of_C_and_C++

    C++ changes some C standard library functions to add additional overloaded functions with const type qualifiers, e.g. strchr returns char* in C, while C++ acts as if there were two overloaded functions const char *strchr(const char *) and a char *strchr(char *). In C23 generic selection is used to make C's behaviour more similar to C++'s. [11]

  6. Modern C++ Design - Wikipedia

    en.wikipedia.org/wiki/Modern_C++_Design

    Policy-based design, also known as policy-based class design or policy-based programming, is the term used in Modern C++ Design for a design approach based on an idiom for C++ known as policies. It has been described as a compile-time variant of the strategy pattern, and has connections with C++ template metaprogramming.

  7. C string handling - Wikipedia

    en.wikipedia.org/wiki/C_string_handling

    A string is defined as a contiguous sequence of code units terminated by the first zero code unit (often called the NUL code unit). [1] This means a string cannot contain the zero code unit, as the first one seen marks the end of the string. The length of a string is the number of code units before the zero code unit. [1]

  8. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    Using a factory method to create instances of a class (factory method pattern) Storing the instances in a map, and returning the same instance to each request for an instance with same parameters (multiton pattern) Using lazy initialization to instantiate the object the first time it is requested (lazy initialization pattern)

  9. C++11 - Wikipedia

    en.wikipedia.org/wiki/C++11

    While the C++03 language provides a memory model that supports threading, the primary support for actually using threading comes with the C++11 standard library. A thread class (std::thread) is provided, which takes a function object (and an optional series of arguments to