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  2. Framekiller - Wikipedia

    en.wikipedia.org/wiki/Framekiller

    A frame is a subdivision of a Web browser window and can act like a smaller window. A framekiller is usually used to prevent a website from being loaded from within a frameset without permission or as an attack, as with clickjacking .

  3. Timing attack - Wikipedia

    en.wikipedia.org/wiki/Timing_attack

    The graph on the left denotes a case where the timing attack is successfully able to detect a cached image whereas the one on the right is unable to do the same. In cryptography, a timing attack is a side-channel attack in which the attacker attempts to compromise a cryptosystem by analyzing the time taken to execute cryptographic algorithms ...

  4. Attack-time delay - Wikipedia

    en.wikipedia.org/wiki/Attack-time_delay

    In telecommunications, attack-time delay is the time needed for a receiver or transmitter to respond to an incoming signal.. For a receiver, the attack-time delay is defined as the time interval from the instant a step radio-frequency signal, at a level equal to the receiver's threshold of sensitivity, is applied to the receiver input, to the instant when the receiver's output amplitude ...

  5. Rate limiting - Wikipedia

    en.wikipedia.org/wiki/Rate_limiting

    In case a client made too many requests within a given time frame, HTTP servers can respond with status code 429: Too Many Requests. However, in some cases (i.e. web servers) the session management and rate limiting algorithm should be built into the application (used for dynamic content) running on the web server, rather than the web server ...

  6. Frame rate - Wikipedia

    en.wikipedia.org/wiki/Frame_rate

    Frame time is related to frame rate, but it measures the time between frames. A game could maintain an average of 60 frames per second but appear choppy because of a poor frame time. Game reviews sometimes average the worst 1% of frame rates, reported as the 99th percentile, to measure how choppy the game appears.

  7. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  8. Attack time - Wikipedia

    en.wikipedia.org/wiki/Attack_time

    In professional audio and telecommunications, attack time is the time between the instant that a signal at the input of a device or circuit exceeds the activation threshold of the device or circuit and the instant that the device or circuit reacts in a specified manner, or to a specified degree, to the input. [1]

  9. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    During an online match, games must receive and process players' input within a certain time for each frame (equal to 16. 66 ms per frame at 60 FPS), and if a remote player's input of a particular frame (for example, of frame number 10) arrives when another one is already running (for example, in frame number 20, 166. 66 ms later ...