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The optional message phrases shown are typical, but any human-readable alternative may be provided, or none at all. Unless otherwise stated, the status code is part of the HTTP standard. [1] The Internet Assigned Numbers Authority (IANA) maintains the official registry of HTTP status codes. [2]
2 Timothy 4:10 Γαλατιαν (to Galatia) – A D F G K L P Ψ 33 88 181 330 451 614 629 630 1241 1739 1877 1881 1962 1984 1985 2127 2492 2495 Byz Lect Γαλλιαν (to Gaul) – א C 81 104 326 436 Γαλιλαιαν (to Galilee) – cop bo. 2 Timothy 4:22 Ιησους (Jesus) – A, 104, 614, vgst
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GameRankings gave the game a score of 66.46% for Xbox [6] and 64.95% for PlayStation 2, [7] while Metacritic gave it a score of 65 out of 100 for both console versions. [ 8 ] [ 9 ] IGN reviewed the game, saying, "Unpolished gameplay and poor pacing won't ever make for an outstanding product regardless of however endearing the source material ...
GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1999 by Mark Surfas. [2] After the release of a multiplayer server browser for Quake, QSpy, Surfas licensed the software under the GameSpy brand to other video game publishers through a newly established company, GameSpy Industries, which also incorporated his Planet Network of video ...
Timothy John Follin (born 19 December 1970) [1] is an English video game music composer, cinematographer, visual effects artist and game developer, who has written tracks for a variety of titles and home gaming systems, including the ZX Spectrum, Commodore 64, Amiga, Atari ST, Nintendo Entertainment System, Mega Drive, Super NES, Game Boy, Dreamcast, and PlayStation.
Traffic indication map (TIM) is a structure used in 802.11 wireless network management frames. The traffic indication map information element is covered under section 7.3.2.6 of 802.11-1999 standard. [1] The IEEE 802.11 standards use a bitmap to indicate to any sleeping listening stations that the access point (AP) has buffered data waiting for it.
Costume Quest ' s development was led by Tasha Harris, Double Fine's lead animator and a former Pixar artist, with Tim Schafer providing support where needed, particularly in writing. [6] The concept of the game was an idea that Harris had had prior to joining Double Fine, but never had a chance to expand on while at Pixar. [ 8 ]