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  2. Netcode - Wikipedia

    en.wikipedia.org/wiki/Netcode

    Common causes of such issues include high latency between server and client, packet loss, network congestion, and external factors independent to network quality such as frame rendering time or inconsistent frame rates. [1] [2] Netcodes may be designed to uphold a synchronous and seamless experience between users despite these networking ...

  3. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    The server uses the latency of the player (including any inherent delay due to interpolation; see above) to rewind time by an appropriate amount in order to determine what the shooting client saw at the time the shot was fired. This will usually result in the server seeing the client firing at the target's old position and thus hitting.

  4. Timing attack - Wikipedia

    en.wikipedia.org/wiki/Timing_attack

    The graph on the left denotes a case where the timing attack is successfully able to detect a cached image whereas the one on the right is unable to do the same. In cryptography, a timing attack is a side-channel attack in which the attacker attempts to compromise a cryptosystem by analyzing the time taken to execute cryptographic algorithms ...

  5. Attack-time delay - Wikipedia

    en.wikipedia.org/wiki/Attack-time_delay

    In telecommunications, attack-time delay is the time needed for a receiver or transmitter to respond to an incoming signal.. For a receiver, the attack-time delay is defined as the time interval from the instant a step radio-frequency signal, at a level equal to the receiver's threshold of sensitivity, is applied to the receiver input, to the instant when the receiver's output amplitude ...

  6. Attack time - Wikipedia

    en.wikipedia.org/wiki/Attack_time

    In professional audio and telecommunications, attack time is the time between the instant that a signal at the input of a device or circuit exceeds the activation threshold of the device or circuit and the instant that the device or circuit reacts in a specified manner, or to a specified degree, to the input. [1]

  7. RFB (protocol) - Wikipedia

    en.wikipedia.org/wiki/RFB_(protocol)

    RFB ("remote framebuffer") is an open simple protocol for remote access to graphical user interfaces.Because it works at the framebuffer level it is applicable to all windowing systems and applications, including Microsoft Windows, macOS, the X Window System and Wayland.

  8. Delta timing - Wikipedia

    en.wikipedia.org/wiki/Delta_timing

    Delta time or delta timing is a concept used amongst programmers in relation to hardware and network responsiveness. [1] In graphics programming, the term is usually used for variably updating scenery based on the elapsed time since the game last updated, [2] (i.e. the previous "frame") which will vary depending on the speed of the computer, and how much work needs to be done in the program at ...

  9. NTP server misuse and abuse - Wikipedia

    en.wikipedia.org/wiki/NTP_server_misuse_and_abuse

    Misuse of a Network Time Protocol (NTP) server ranges from flooding it with traffic (effectively a DDoS attack) or violating the server's access policy or the NTP rules of engagement. One incident was branded NTP vandalism in an open letter from Poul-Henning Kamp to the router manufacturer D-Link in 2006. [ 1 ]