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An aimbot or autoaim is a type of computer game bot most commonly used in first-person shooter games to provide varying levels of automated target acquisition and calibration to the player. They are sometimes used along with a triggerbot, which automatically shoots when an opponent appears within the field-of-view or aiming reticule of the player.
Originally started with a snowy owl photograph (which is the classic O RLY image macro), [6] it spread out over the Web quickly and was followed by other macros that convey a wide range of emotions. Another style of image macro that has amassed its own separate subculture is the " lolcat ", an image combining a photograph of a cat with text ...
A macro virus can be spread through e-mail attachments, removable media, networks and the Internet, and is notoriously difficult to detect. [1] A common way for a macro virus to infect a computer is by replacing normal macros with a virus. The macro virus replaces regular commands with the same name and runs when the command is selected.
The practice of creating a game using 'free' art and audio assets, either from an online marketplace or the default stock of assets included with many game engines. Asset-flips are often of very poor quality designed to catch onto a currently popular theme to turn a quick profit. It mimics the practice of flipping in real estate markets.
An anaphoric macro is a type of programming macro that deliberately captures some form supplied to the macro which may be referred to by an anaphor (an expression referring to another). Anaphoric macros first appeared in Paul Graham's On Lisp and their name is a reference to linguistic anaphora—the use of words as a substitute for preceding ...
In some languages the expansion of a macro does not need to correspond to textual code; rather than expanding to an expression containing the symbol f, a macro may produce an expansion containing the actual object referred to by f. Similarly if the macro needs to use local variables or objects defined in the macro's package, it can expand to an ...
Funny Bones is a 1995 comedy-drama film from Hollywood Pictures. It was written, directed and produced by Peter Chelsom, co produced by Simon Fields, and co written by Peter Flannery. The music score was by John Altman, and the cinematography by Eduardo Serra. Funny Bones was released in the United States on 31 March 1995. [citation needed]