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  2. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    Tethered – headsets that act as a display device to another device, like a PC or a video game console, to provide a virtual reality experience. Mainstream tethered VR platforms include: SteamVR, part of the Steam service by Valve. The SteamVR platform uses the OpenVR SDK to support headsets from multiple manufacturers, including HTC, Windows

  3. Virtual reality headset - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_headset

    A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games , but they are also used in other applications, including simulators and trainers.

  4. Augmented reality - Wikipedia

    en.wikipedia.org/wiki/Augmented_reality

    In virtual reality (VR), the users' perception is completely computer-generated, whereas with augmented reality (AR), it is partially generated and partially from the real world. [ 22 ] [ 23 ] For example, in architecture, VR can be used to create a walk-through simulation of the inside of a new building; and AR can be used to show a building's ...

  5. Meta Quest 2 vs PSVR2: How the two VR headsets stack up - AOL

    www.aol.com/news/meta-quest-2-vs-psvr2-202231102...

    SEE ALSO: PlayStation VR2 is a killer headset in need of a killer app But what exactly do you get with e Meta Quest 2 vs PSVR2: How the two VR headsets stack up Skip to main content

  6. Meta Quest 3 - Wikipedia

    en.wikipedia.org/wiki/Meta_Quest_3

    Meta Quest 3 is a standalone virtual reality (VR) headset developed by Reality Labs, a division of Meta Platforms.It was unveiled on June 1, 2023, and released on October 10, succeeding the Quest 2 as the third generation of the Meta Quest line.

  7. HTC Vive - Wikipedia

    en.wikipedia.org/wiki/HTC_Vive

    HTC Vive implements "room-scale" virtual reality, whereby a user can walk freely around a play area rather than be constrained to a stationary position. [5] The controllers and headset use a positional tracking system; multiple external base stations are installed in the play area, which each contain an array of LED lights, and two infrared lasers.