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  2. Cubic pyramid - Wikipedia

    en.wikipedia.org/wiki/Cubic_pyramid

    In 4-dimensional geometry, the cubic pyramid is bounded by one cube on the base and 6 square pyramid cells which meet at the apex. Since a cube has a circumradius divided by edge length less than one, [ 1 ] the square pyramids can be made with regular faces by computing the appropriate height.

  3. Rubik's Triamid - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Triamid

    The Triamid is made of ten individual pieces (each with four coloured sides) and four joining sections. The user is able to manipulate the puzzle by removing a small pyramid (of four pieces) from any of the four end points, rotate it, and reattach it. The puzzle is solved when each side of the pyramid has a single colour. [4]

  4. Mass–energy equivalence - Wikipedia

    en.wikipedia.org/wiki/Mass–energy_equivalence

    The formula defines the energy E of a particle in its rest frame as the product of mass (m) with the speed of light squared (c 2). Because the speed of light is a large number in everyday units (approximately 300 000 km/s or 186 000 mi/s), the formula implies that a small amount of mass corresponds to an enormous amount of energy.

  5. Solving a Rubik's cube is easier than you think: Here's how

    www.aol.com/news/2015-07-21-solving-a-rubiks...

    The Rubik's Cube world champion is 19 years old an can solve it in less than 6 seconds. While you won't get anywhere near his time without some years of practice, solving the cube is really not ...

  6. Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Rubik's_Cube

    Solving the cube using a single hand, or one handed solving [88] Solving the cube in the fewest possible moves [89] In blindfolded solving, the contestant first studies the scrambled cube (i.e., looking at it normally with no blindfold), and is then blindfolded before beginning to turn the cube's faces.

  7. Pyraminx Duo - Wikipedia

    en.wikipedia.org/wiki/Pyraminx_Duo

    The above table shows that the God's Number of the Pyraminx Duo is 4 (i.e. the puzzle is always at most 4 twists away from its solved state). Similarly to the total number of combinations, this number is very low compared to the Rubik's Cube (20), the Pocket Cube (11) or the Pyraminx (11, excluding the trivial tips).

  8. Optimal solutions for the Rubik's Cube - Wikipedia

    en.wikipedia.org/wiki/Optimal_solutions_for_the...

    The cube restricted to only 6 edges, not looking at the corners nor at the other edges. The cube restricted to the other 6 edges. Clearly the number of moves required to solve any of these subproblems is a lower bound for the number of moves needed to solve the entire cube. Given a random cube C, it is solved as iterative deepening. First all ...

  9. God's algorithm - Wikipedia

    en.wikipedia.org/wiki/God's_algorithm

    God's algorithm is a notion originating in discussions of ways to solve the Rubik's Cube puzzle, [1] but which can also be applied to other combinatorial puzzles and mathematical games. [2] It refers to any algorithm which produces a solution having the fewest possible moves (i.e., the solver should not require any more than this number).

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