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  2. TIC-80 - Wikipedia

    en.wikipedia.org/wiki/TIC-80

    TIC-80 is a free and open-source fantasy video game console for making, playing, and sharing games on a limited platform that mimics the 8-bit systems of the 1980s. It has built-in code, sprite, map, music, and sound effect editors, as well as a command line interface that allow users to develop and edit games within the fantasy console. [4] [5]

  3. DOSBox - Wikipedia

    en.wikipedia.org/wiki/DOSBox

    DOSBox is a free and open-source emulator which runs software for MS-DOS compatible disk operating systems—primarily video games. [5] It was first released in 2002, when DOS technology was becoming obsolete. Its adoption for running DOS games is widespread, with it being used in commercial re-releases of those games as well.

  4. List of DOS commands - Wikipedia

    en.wikipedia.org/wiki/List_of_DOS_commands

    The SELECT command formats a disk and installs country-specific information and keyboard codes. It was initially only available with IBM PC DOS. The version included with PC DOS 3.0 and 3.1 is hard-coded to transfer the operating system from A: to B:, while from PC DOS 3.2 onward you can specify the source and destination, and can be used to ...

  5. List of Doom ports - Wikipedia

    en.wikipedia.org/wiki/List_of_Doom_ports

    The original purpose of source ports was cross-platform compatibility, but shortly after the release of the Doom source code, programmers were correcting old, unaddressed Doom bugs and deficiencies in their own source ports, and later on introducing their own modifications to enhance game features and alter gameplay.

  6. Dynamic loading - Wikipedia

    en.wikipedia.org/wiki/Dynamic_loading

    Dynamic loading is a mechanism by which a computer program can, at run time, load a library (or other binary) into memory, retrieve the addresses of functions and variables contained in the library, execute those functions or access those variables, and unload the library from memory.

  7. Simple DirectMedia Layer - Wikipedia

    en.wikipedia.org/wiki/Simple_DirectMedia_Layer

    SDL is also often used for later ports on new platforms with legacy code. For instance, the PC game Homeworld was ported to the Pandora handheld [68] and Jagged Alliance 2 for Android [69] via SDL. Also, several non video game programs use SDL; examples are the emulators, such as DOSBox, FUSE ZX Spectrum emulator and VisualBoyAdvance.

  8. DOS API - Wikipedia

    en.wikipedia.org/wiki/DOS_API

    The original DOS API in 86-DOS and MS-DOS 1.0 was designed to be functionally compatible with CP/M.Files were accessed using file control blocks (FCBs). The DOS API was greatly extended in MS-DOS 2.0 with several Unix concepts, including file access using file handles, hierarchical directories and device I/O control. [1]

  9. DOS Protected Mode Interface - Wikipedia

    en.wikipedia.org/wiki/DOS_Protected_Mode_Interface

    The first DPMI specification drafts were published in 1989 by Microsoft's Ralph Lipe. [4] [1] While based on a prototypical version of DPMI for Windows 3.0 in 386 enhanced mode, several features of this implementation were removed from the official specification, including a feature named MS-DOS Extensions [5] or DOS API translation that had been proposed by Ralph Lipe in the original drafts. [6]