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PERSON-DATA is defined as an alphanumeric data item that renames PERSON-REC, treating the data bytes continued within it as character data. 01 PERSON-REC . 05 PERSON-NAME . 10 PERSON-NAME-LAST PIC X(12) . 10 PERSON-NAME-FIRST PIC X(16) . 10 PERSON-NAME-MID PIC X . 05 PERSON-ID PIC 9(9) PACKED-DECIMAL . 01 PERSON-DATA RENAMES PERSON-REC .
C++ has enumeration types that are directly inherited from C's and work mostly like these, except that an enumeration is a real type in C++, giving added compile-time checking. Also (as with structs), the C++ enum keyword is combined with a typedef, so that instead of naming the type enum name, simply name it name.
One advanced dialect of C, called Cyclone, has extensive built-in support for tagged unions. [1] The enum types in the Rust, Haxe, and Swift languages also work as tagged unions. The variant library from the Boost C++ Libraries demonstrated it was possible to implement a safe tagged union as a library in C++, visitable using function objects.
MSDN documentation on UNION in Transact-SQL for SQL Server; Naming of select list items in set operations; UNION in MySQL with Examples; UNION in MySQL; UNION Clause in PostgreSQL; SQL UNION and UNION ALL; Sort order within UNION statement; Designing a data flow that loads a warehouse table; Oracle 11g documentation for UNION (ALL), INTERSECT ...
The above rules also apply to all the base classes and to all non-static data members in the class hierarchy; It has no base classes of the same type as the first defined non-static data member; A class/struct/union is considered POD if it is trivial, standard-layout, and all of its non-static data members and base classes are PODs.
A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers private, protected or public.
A bit field is declared as a structure (or union) member of type int, signed int, unsigned int, or _Bool, [note 4] following the member name by a colon (:) and the number of bits it should occupy. The total number of bits in a single bit field must not exceed the total number of bits in its declared type (this is allowed in C++ however, where ...
A character literal is a type of literal in programming for the representation of a single character's value within the source code of a computer program. Languages that have a dedicated character data type generally include character literals; these include C , C++ , Java , [ 1 ] and Visual Basic . [ 2 ]