Search results
Results From The WOW.Com Content Network
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API , [ 2 ] [ 3 ] designed to be fast, lightweight, portable and without dependencies. [ 4 ]
Yuzu was announced to be in development on January 14, 2018, less than a year after the Switch's release. [13] [5] The emulator was made by the developers of the Nintendo 3DS emulator Citra, with significant code shared between the projects. [5] The emulator briefly supported online functionality, but it was removed shortly thereafter. [14]
Help; Learn to edit; Community portal; Recent changes; Upload file; Special pages
The Nintendo Switch emulator Yuzu had been sued by Nintendo because the group behind the emulator had provided such information on how to obtain the required decryption keys, leading the group to settle with Nintendo and removing the emulator from distribution. Forked projects from Yuzu since appeared, taking the route of informing users what ...
For North America, PAL, and South Korea markets, Nintendo publishes the original NTSC-U versions, retaining their North American naming and 60 Hz support. The Japanese variant is used in Japan and Hong Kong. [2] The emulator includes online multiplayer support, allowing players to play local multiplayer games remotely with friends.
RetroArch [144] Libretro Various games consoles and game engines such as Doom, 2048 and Cave Story: March 2014: ScummVM [3] ScummVM Project SCUMM: October 2016: Snes9x EX Plus [145] Robert Broglia Super Nintendo Entertainment System: June 2015: SuperGNES [146] [147] Bubble Zap Games Super Nintendo Entertainment System: March 2013 [148]
Citra was first made available in 2014. The core team behind it went on to develop Nintendo Switch emulator Yuzu in 2018. [7] Support for Citra by the Yuzu team was dropped on March 5, 2024, following a $2.4 million settlement reached with Nintendo of America. [8]
Homebrew, when applied to video games, refers to software produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs.