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  2. Screen burn-in - Wikipedia

    en.wikipedia.org/wiki/Screen_burn-in

    Burn-in on a monitor, when severe as in this "please wait" message, is visible even when the monitor is switched off. Screen burn-in, image burn-in, ghost image, or shadow image, is a permanent discoloration of areas on an electronic visual display such as a cathode-ray tube (CRT) in an older computer monitor or television set. It is caused by ...

  3. Coordinated Video Timings - Wikipedia

    en.wikipedia.org/wiki/Coordinated_Video_Timings

    CVT also specifies a mode ("CVT-R") which significantly reduces these blanking intervals (to a period insufficient for CRT displays to work correctly) in the interests of saving video signal bandwidth when modern displays such as LCD monitors are being used, since such displays typically do not require these pauses in the picture data. This ...

  4. LG.Philips Displays - Wikipedia

    en.wikipedia.org/wiki/LG.Philips_Displays

    A CRT made by LP Displays. LG.Philips Displays was a joint venture created in 2001 by LG Electronics of South Korea and Philips Electronics of the Netherlands in response to the maturing cathode-ray tube (CRT) market. [9] [10] It primarily manufactured CRTs used in traditional television sets. It was the world's largest manufacturer of CRTs ...

  5. Computer monitor - Wikipedia

    en.wikipedia.org/wiki/Computer_monitor

    A flat-panel display (FPD) computer monitor A cathode-ray tube (CRT) computer monitor A computer monitor is an output device that displays information in pictorial or textual form. A discrete monitor comprises a visual display , support electronics, power supply, housing , electrical connectors , and external user controls.

  6. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    60 fps typically, some gaming monitors can do up to 540 fps; internally, display refreshed at up to 540 fps [18] [19] 60 fps typically, some can do 120 fps; internally, display refreshed at e.g. 480 or 600 fps [20] 60 fps typically. Up to 480 fps. [21] Flicker: Perceptible on lower refresh rates (60 fps and below) [22]

  7. Digital Visual Interface - Wikipedia

    en.wikipedia.org/wiki/Digital_Visual_Interface

    Video modes typically use horizontal and vertical refresh timings that are compatible with cathode-ray tube (CRT) displays, though this is not a requirement. In single link mode, the maximum TMDS clock frequency is 165 MHz, which supports a maximum resolution of 2.75 megapixels (including blanking interval) at 60 Hz refresh. For practical ...

  8. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Display lag contributes to the overall latency in the interface chain of the user's inputs (mouse, keyboard, etc.) to the graphics card to the monitor. Depending on the monitor, display lag times between 10-68 ms have been measured. However, the effects of the delay on the user depend on each user's own sensitivity to it.

  9. Image persistence - Wikipedia

    en.wikipedia.org/wiki/Image_persistence

    Detail of a TFT display showing whole screen persistence artifacts TFT display showing persistence artifacts Image persistence on a BenQ GW2765HT IPS LCD monitor. Image persistence, or image retention, is a phenomenon in LCD and plasma displays where unwanted visual information is shown which corresponds to a previous state of the display.