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USMC Precision Weapons Section 7.62×51mm NATO: Short-stroke piston (semi-auto) United States: 2001 USMC M16 SAM-R: USMC Precision Weapons Section 5.56×45mm NATO: Direct impingement (semi-auto) United States: 2001 Brügger & Thomet APR: Brügger & Thomet: 7.62×51mm NATO.308 Winchester.338 Lapua Magnum: Bolt-action Switzerland: 2003 Yirtiji 7.62
In Team Fortress Classic, the player can choose to play as one of nine classes: the Scout, Sniper, Soldier, Demoman, Medic, Heavy Weapons Guy, Pyro, Spy, or Engineer.Each class comes equipped with at least one weapon unique to that class, and often a secondary weapon which may be common across multiple classes (typically a shotgun or nailgun).
This is an index of notable commercial first-person shooter video games, sorted alphabetically by title. The developer, platform, and release date are provided where available.
Team Fortress 2 was dangerously close to becoming a game of "haves and have-nots." It wasn't just hats that was the issue, but many players had played hundreds of hours without receiving the ...
Half-Life 2: Odessa Cubbage, Male citizens [7] 2005 The Matrix Online: Agent Gray FATE: Narrator The Suffering: Ties That Bind: The Man [7] 2006 Half-Life 2: Episode One: Male citizens [7] 2007 Half-Life 2: Episode Two: Griggs / Male citizens [7] Team Fortress 2: Sniper [7] 2008 Left 4 Dead: John Slater 2009 F.E.A.R. 2: Project Origin: Harold ...
Fallout 4 is the first game in the series to feature a fully-voiced protagonist. Fallout 4 received positive reviews from critics, with many praising the world depth, player freedom, overall amount of content, crafting, story, characters, and soundtrack. Criticism was mainly directed at the game's simplified role-playing elements compared to ...
Team Fortress 2 (TF2) is a multiplayer first-person shooter game developed and published by Valve Corporation in 2007. It is the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic .
In 2016, after the release of Fallout 4, Howard admitted that he was well aware of the criticisms received by the game, especially with regards to the dialogue system, saying: "The way we did some dialogue stuff [in Fallout 4], that didn't work as well. But I know the reasons we tried that – to make a nice interactive conversation – but [it ...