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  2. BarbieGirls.com - Wikipedia

    en.wikipedia.org/wiki/BarbieGirls.com

    BarbieGirls.com was an online virtual world created by Mattel, based on the Barbie brand. It opened on April 24, 2007 and eventually closed on June 1, 2011. International versions of the site closed on April 30, 2011.

  3. Ty Girlz - Wikipedia

    en.wikipedia.org/wiki/Ty_Girlz

    Ty Girlz are plush toys that are connected to an online virtual world [3] at TyGirlz.com. Introduced to the global market on April 13, 2007, Ty Girlz was one of only a few virtual worlds geared to girls. The line was discontinued in 2013 and the virtual world shut down on June 7 of that same year.

  4. Red Light Center - Wikipedia

    en.wikipedia.org/wiki/Red_Light_Center

    Red Light Center (RLC) is an online virtual world was made available to the public in 2005 by Utherverse Inc. Its tag line is "EXPAND Your Fantasy". Red Light Center is modeled after Amsterdam's Red Light District. The online community site offers users virtual nightclubs, hotels, bars, movie theaters and stores.

  5. Fantage - Wikipedia

    en.wikipedia.org/wiki/Fantage

    Fantage was a MMORPG (massively multiplayer online role-playing game) involving a virtual world containing a range of online games and activities, developed by Fantage Inc. . The game featured a customizable anime-style cartoon avatar, called a "Fantagian", that users can customize with items ranging from hair to clothing and accessor

  6. Whyville - Wikipedia

    en.wikipedia.org/wiki/Whyville

    Whyville was also one of the first virtual worlds which used an internal virtual currency. [2] Users earn a 'clam' salary based on their educational activities on the site. With these clams they can buy face parts, projectiles, furniture, bricks, and other virtual goods and services that enhance their life in the Whyville virtual world.

  7. Second Life - Wikipedia

    en.wikipedia.org/wiki/Second_Life

    Second Life began to receive significant media attention in 2005 and 2006, including a cover story in BusinessWeek magazine featuring the virtual world and Second Life avatar Anshe Chung. [23] By that time, Anshe Chung had become Second Life ' s poster child and symbol for the economic opportunities that the virtual world offers to its ...

  8. Poptropica - Wikipedia

    en.wikipedia.org/wiki/Poptropica

    Poptropica Worlds had new features, such as redesigned characters, customizable homes, and new islands. Returning players could port over their avatar's look and name to Poptropica Worlds. Poptropica Worlds could be played on both the web and mobile. If membership was bought for Poptropica, it carried over to Poptropica Worlds, and vice versa.

  9. Woozworld - Wikipedia

    en.wikipedia.org/wiki/Woozworld

    In 2009, it was relaunched as Woozworld. Woozworld allows tweens and teens to interact in a virtual reality based environment. In only a few months, users created no less than two million virtual spaces and organized numerous events: theme parks, restaurants, games, parties, support groups, charitable events, and much more. [5]