Search results
Results From The WOW.Com Content Network
Spyfall is a 2014 card game for 3–8 players [1] designed by Alexander Ushan and published by Hobby World. [2] A sequel, Spyfall 2, was published in 2017. A superhero themed variant, DC Spyfall, was published in 2018. [3] The game's core premise revolves around uncovering the spy hidden among the players [4].
Cheese Thief is the best “party” social deduction game. Its rules are very simple and it takes at most 5 minutes to play. Everyone rolls dice in secret that determines what “time” they ...
The Beginner Game basic rule book is limited and lacks the full gameplay and character generation and development rules from the Core Book. Star Wars: Edge of the Empire - Core Rulebook [June, 2013]: Hardback Core Rulebook with improved rules and corrected errata.
Spycraft Roleplaying Game (Classic Spycraft) cover. Classic Spycraft is a d20 System game, implementing a number of changes to the core mechanics in order to give a more contemporary feel: [1] The system used the Vitality/Wound Point system originated in the Star Wars d20 RPG. Races were replaced by Departments.
After Hero Games published their superhero role-playing game Champions in 1981, the same rules system was used to develop a second role-playing game, Espionage!, [3] which was designed by George MacDonald and Steve Peterson, and was published in 1983 with artwork by Michael Gray, Mark Williams, and Stan Zarubin.
The Gumshoe System (stylised as The GUMSHOE System) is a role-playing game system created in 2007 by Robin Laws, designed for running investigative scenarios. The premise is that investigative games are not about finding clues, they are about interpreting the clues that are found.
In Issue 67 of The Space Gamer, W.G. Armintrout compared Top Secret to rival spy role-playing games Espionage!, and Mercenaries, Spies and Private Eyes and commented "Top Secret is a good game, though I think both of the newer games slightly eclipse it. It has the best combat system of the three — being neither too simple nor too complicated ...
In contrast, many other role-playing games use a "tight" coupling, where each skill has an associated attribute and is used only with that attribute. [3] For combat, MSPE uses the same system as Tunnels and Trolls, with expanded rules for missile weapons (due to the importance of guns in the modern era) and additional rules for martial arts. [2]