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Dynamic frequency scaling (also known as CPU throttling) is a power management technique in computer architecture whereby the frequency of a microprocessor can be automatically adjusted "on the fly" depending on the actual needs, to conserve power and reduce the amount of heat generated by the chip.
Limiting the speed of data sent by a data originator (a client computer or a server computer) is much more efficient than limiting the speed in an intermediate network device between client and server because while in the first case usually no network packets are lost, in the second case network packets can be lost / discarded whenever ingoing data speed overcomes the bandwidth limit or the ...
CPU throttling, computer hardware speed control, also known as dynamic frequency scaling; Bandwidth throttling, used to control the bandwidth that a network application can use; Throttling process (computing), software speed control
In computer networking, network traffic control is the process of managing, controlling or reducing the network traffic, particularly Internet bandwidth, e.g. by the network scheduler. [1] It is used by network administrators, to reduce congestion, latency and packet loss. This is part of bandwidth management.
In software engineering, a bottleneck occurs when the capacity of an application or a computer system is limited by a single component, like the neck of a bottle slowing down the overall water flow. The bottleneck has the lowest throughput of all parts of the transaction path. [ 1 ]
Also simply application or app. Computer software designed to perform a group of coordinated functions, tasks, or activities for the benefit of the user. Common examples of applications include word processors, spreadsheets, accounting applications, web browsers, media players, aeronautical flight simulators, console games, and photo editors. This contrasts with system software, which is ...
In computer network research, network simulation is a technique whereby a software program replicates the behavior of a real network. This is achieved by calculating the interactions between the different network entities such as routers, switches, nodes, access points, links, etc. [1] Most simulators use discrete event simulation in which the modeling of systems in which state variables ...
The magazine said that the book was not easy to read, but that it would expose experienced programmers to both old and new topics. [8] A review of SICP as an undergraduate textbook by Philip Wadler noted the weaknesses of Scheme as an introductory language for a computer science course. [9]