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  2. Lag (video games) - Wikipedia

    en.wikipedia.org/wiki/Lag_(video_games)

    Generally a lag below 100 ms (10 hz or fps) is considered to be necessary for playability. The lowest ping physically possible for a connection between opposite points on Earth crossing half of the planet is 133 ms. Other causes of lag result commonly in a lag below a playable 20 ms (50 hz or fps), or in the loss, corruption or jitter of the game.

  3. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action. In video games the term is often used to describe any latency between input and the game engine , monitor , or any other part of the signal chain reacting to that input, though all contributions of ...

  4. Riot Games - Wikipedia

    en.wikipedia.org/wiki/Riot_Games

    Riot Games, Inc. is an American video game developer, publisher, and esports tournament organizer based in Los Angeles.It was founded in September 2006 by Brandon Beck and Marc Merrill to develop League of Legends and went on to develop several spin-off games and the unrelated first-person shooter game Valorant.

  5. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    The severity of this impact is a function of the position and variance of a human's response to a visual cue, the amount of lag introduced, and the size of the timing window. For example, given a very large window of 30 frames, a human would likely have a 99.99% chance of hitting this window.

  6. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    In video games, an unintentional or unexpected delay between the start and end of a process, usually to a detrimental effect on gameplay. Lag can occur in any of the many different processes in a video game, to vastly differing effects depending on the source: Frame lag: A direct delay in the rate at which a frame is processed. This is usually ...

  7. Large-file support - Wikipedia

    en.wikipedia.org/wiki/Large-file_support

    Consequently, no file could be larger than 2 32 − 1 bytes (4 GiB − 1). In many implementations, the problem was exacerbated by treating the sizes as signed numbers, which further lowered the limit to 2 31 − 1 bytes (2 GiB − 1). Files that were too large for 32-bit operating systems to handle came to be known as large files.

  8. File system fragmentation - Wikipedia

    en.wikipedia.org/wiki/File_system_fragmentation

    File segmentation, also called related-file fragmentation, or application-level (file) fragmentation, refers to the lack of locality of reference (within the storing medium) between related files. Unlike the previous two types of fragmentation, file scattering is a much more vague concept, as it heavily depends on the access pattern of specific ...

  9. File:Valorant logo - pink color version.svg - Wikipedia

    en.wikipedia.org/wiki/File:Valorant_logo_-_pink...

    This file contains additional information, probably added from the digital camera or scanner used to create or digitize it. If the file has been modified from its original state, some details may not fully reflect the modified file.