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This is a guide to producing and using 3D models of real objects and environments for Wikimedia projects. 3D models are now supported on Wikimedia Commons, derivatives from 3D models including those using photogrammetry are also useful captured as images or videos: to show objects from directions it is not possible to take a photograph.
3D reconstruction from multiple images is the creation of three-dimensional models from a set of images. It is the reverse process of obtaining 2D images from 3D scenes. The essence of an image is a projection from a 3D scene onto a 2D plane, during which process the depth is lost.
Catch uses photogrammetry technology to create a 3D model out of multiple pictures taken by the user. It does this by stitching together the images with common visual structures automatically, then asking the user to help connect points that could not be determined through software. Catch can be used to create 3D models of people, places, and ...
2D digital image acquisition is the information source of 3D reconstruction. Commonly used 3D reconstruction is based on two or more images, although it may employ only one image in some cases. There are various types of methods for image acquisition that depends on the occasions and purposes of the specific application.
Until 3D computer modeling became common, architectural renderings were generated by hand. There are still architectural illustrators who create renderings entirely by hand, as well as illustrators who use a combination of hand drawing/painting and computer generated color and/or linework. Common mediums for hand-done architectural renderings ...
3D projections use the primary qualities of an object's basic shape to create a map of points, that are then connected to one another to create a visual element. The result is a graphic that contains conceptual properties to interpret the figure or image as not actually flat (2D), but rather, as a solid object (3D) being viewed on a 2D display.