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Total Annihilation has been re-released on Steam and GOG, but is no longer actively supported. The creators of XTA, a mod for Total Annihilation, independently developed the open-source 3D graphics Spring game engine. [8] The Total Annihilation 3D project began in 2006. [9]
Since 2005 it is being developed by the community. The project aimed originally to bring the gameplay experience of Total Annihilation into three dimensions and to have the game run the mods and third-party units from Total Annihilation. The first release was on July 7, 2007, achieving its initial goals.
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files.
Total Annihilation: Kingdoms: Cavedog: Fantasy: WIN: Sequel to Total Annihilation. 1999: ... MP-focused Alien Swarm mod in Half-Life 2 universe. 2014 beta release ...
Zero-K can be played online in 1v1, team, or free for all (FFA) style battles, as well as playing cooperatively against Chickens, bots or in the campaign. Planet Wars is an massively multiplayer online style strategy game tied to Zero-K where individual battles are fought against other players to gain "influence" on planets.
Supreme Commander (sometimes SupCom) is a 2007 real-time strategy video game designed by Chris Taylor and developed by his company, Gas Powered Games.The game is considered to be a spiritual successor, not a direct sequel, to Taylor's 1997 game Total Annihilation, [1] and also the Spring remake.
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Gas Powered Games included their game development tool, called the Siege Editor, as a tool for players to mod the game. Having seen the output of players creating mods for Total Annihilation, Taylor wanted to "take that to the extreme" and provide a full set of tools to foster a community of players enhancing and changing the game after release.