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  2. George Dantzig - Wikipedia

    en.wikipedia.org/wiki/George_Dantzig

    Dantzig is known for his development of the simplex algorithm, [1] an algorithm for solving linear programming problems, and for his other work with linear programming. In statistics , Dantzig solved two open problems in statistical theory , which he had mistaken for homework after arriving late to a lecture by Jerzy Neyman .

  3. OR-Tools - Wikipedia

    en.wikipedia.org/wiki/OR-Tools

    OR-Tools was created by Laurent Perron in 2011. [5]In 2014, Google's open source linear programming solver, GLOP, was released as part of OR-Tools. [1]The CP-SAT solver [6] bundled with OR-Tools has been consistently winning gold medals in the MiniZinc Challenge, [7] an international constraint programming competition.

  4. Linear programming - Wikipedia

    en.wikipedia.org/wiki/Linear_programming

    More formally, linear programming is a technique for the optimization of a linear objective function, subject to linear equality and linear inequality constraints. Its feasible region is a convex polytope , which is a set defined as the intersection of finitely many half spaces , each of which is defined by a linear inequality.

  5. Feasible region - Wikipedia

    en.wikipedia.org/wiki/Feasible_region

    A closed feasible region of a linear programming problem with three variables is a convex polyhedron. In mathematical optimization and computer science , a feasible region, feasible set, or solution space is the set of all possible points (sets of values of the choice variables) of an optimization problem that satisfy the problem's constraints ...

  6. Linear production game - Wikipedia

    en.wikipedia.org/wiki/Linear_production_game

    Linear production game (LP Game) is a N-person game in which the value of a coalition can be obtained by solving a linear programming problem. It is widely used in the context of resource allocation and payoff distribution. Mathematically, there are m types of resources and n products can be produced out of them.

  7. Interior-point method - Wikipedia

    en.wikipedia.org/wiki/Interior-point_method

    An interior point method was discovered by Soviet mathematician I. I. Dikin in 1967. [1] The method was reinvented in the U.S. in the mid-1980s. In 1984, Narendra Karmarkar developed a method for linear programming called Karmarkar's algorithm, [2] which runs in provably polynomial time (() operations on L-bit numbers, where n is the number of variables and constants), and is also very ...

  8. Basic feasible solution - Wikipedia

    en.wikipedia.org/wiki/Basic_feasible_solution

    In the theory of linear programming, a basic feasible solution (BFS) is a solution with a minimal set of non-zero variables. Geometrically, each BFS corresponds to a vertex of the polyhedron of feasible solutions. If there exists an optimal solution, then there exists an optimal BFS.

  9. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    A linear programming algorithm can solve such a problem if it can be proved that all restrictions for integer values are superficial, i.e., the solutions satisfy these restrictions anyway. In the general case, a specialized algorithm or an algorithm that finds approximate solutions is used, depending on the difficulty of the problem.