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  2. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Supporters claim that asynchronous, non-blocking code can be written with async/await that looks almost like traditional synchronous, blocking code. In particular, it has been argued that await is the best way of writing asynchronous code in message-passing programs; in particular, being close to blocking code, readability and the minimal ...

  3. Non-blocking algorithm - Wikipedia

    en.wikipedia.org/wiki/Non-blocking_algorithm

    Wait-freedom is the strongest non-blocking guarantee of progress, combining guaranteed system-wide throughput with starvation-freedom.An algorithm is wait-free if every operation has a bound on the number of steps the algorithm will take before the operation completes. [15]

  4. Lock (computer science) - Wikipedia

    en.wikipedia.org/wiki/Lock_(computer_science)

    Unless something is done, the two tasks will wait forever. There is a tradeoff between decreasing lock overhead and decreasing lock contention when choosing the number of locks in synchronization. An important property of a lock is its granularity. The granularity is a measure of the amount of data the lock is protecting.

  5. Monitor (synchronization) - Wikipedia

    en.wikipedia.org/wiki/Monitor_(synchronization)

    enter the monitor: enter the method if the monitor is locked add this thread to e block this thread else lock the monitor leave the monitor: schedule return from the method wait c: add this thread to c.q schedule block this thread signal c: if there is a thread waiting on c.q select and remove one such thread t from c.q (t is called "the ...

  6. Semaphore (programming) - Wikipedia

    en.wikipedia.org/wiki/Semaphore_(programming)

    A simple way to understand wait (P) and signal (V) operations is: wait: Decrements the value of the semaphore variable by 1. If the new value of the semaphore variable is negative, the process executing wait is blocked (i.e., added to the semaphore's queue). Otherwise, the process continues execution, having used a unit of the resource.

  7. Asynchronous I/O - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_I/O

    But such an approach, called synchronous I/O or blocking I/O, would block the progress of a program while the communication is in progress, leaving system resources idle. When a program makes many I/O operations (such as a program mainly or largely dependent on user input ), this means that the processor can spend almost all of its time idle ...

  8. File locking - Wikipedia

    en.wikipedia.org/wiki/File_locking

    If a file is subject to mandatory locking, attempts to read from a region that is locked with an exclusive lock, or to write to a region that is locked with a shared or exclusive lock, will block until the lock is released. This strategy first originated in System V, and can be seen today in the Solaris, HP-UX, and Linux operating systems.

  9. Blocking (computing) - Wikipedia

    en.wikipedia.org/wiki/Blocking_(computing)

    An example is "blocking on a channel" where passively waiting for the other part (i.e. no polling or spin loop) is part of the semantics of channels. [3] Correctly engineered, any of these may be used to implement reactive systems. [clarification needed] Deadlock means that processes pathologically wait for each other in a circle. As such it is ...