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"All Ghillied Up" is the thirteenth level in Call of Duty 4: Modern Warfare 's single-player campaign. [1] [2] Set in an irradiated wasteland, [3] the player's character, with the assistance of a non-player character (NPC) companion, proceeds through a shack within a field, past a house, and through an abandoned church whilst taking out enemies.
S.T.A.L.K.E.R.: Call of Pripyat is a sequel set after the events in Shadow of Chernobyl. The game features new areas recreated by their true-to-life locales such as Pripyat town, Yanov Railway Station, Jupiter Factory, Kopachi Village and more. Other features include an improved A-Life system, a new player interface, a brand-new story and a ...
The Environmental Audio Extensions (or EAX) are a number of digital signal processing presets for audio, present in Creative Technology Sound Blaster sound cards starting with the Sound Blaster Live and the Creative NOMAD/Creative ZEN product lines.
American Conquest ' s basic gameplay mechanics and economic factors are shared with the earlier GSC Game World title Cossacks: European Wars and its add-ons. As in Cossacks, American Conquest allows the building of a base with which the player will conduct military and economic activities to prepare for victory in a scenario.
Call of Duty 4: Modern Warfare, a video game; Chernobyl, a 2019 TV series; Chernobyl, a novel by Frederik Pohl; Chernobyl: Abyss, a 2021 Russian disaster film; Chernobyl Diaries, a 2012 disaster horror film; Chernobyl: Zone of Exclusion, a Russian TV series; Chernobylite, a 2021 science fiction survival video game; Decay , a 1990 Soviet film
"Shipment" is a multiplayer map in the Call of Duty series of first-person shooter video games published by Activision. Originally set in a shipping yard outside of Chernobyl, the maps design is a small, compact square with numerous shipping containers inside, some of which the player can traverse through.
Downloadable content (DLC) [a] is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, [1] enabling the publisher to gain additional revenue from a title after it has been purchased, often using some type of microtransaction system.
It was developed by GSC Game World and published by Deep Silver as a prequel to S.T.A.L.K.E.R.: Shadow of Chernobyl. The player assumes the identity of Scar, a mercenary tasked with stopping a group of Stalkers from reaching the center of the Zone, a forbidden territory surrounding the Chernobyl Nuclear Power Plant.