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S.T.A.L.K.E.R. is a first-person shooter survival horror video game franchise developed by Ukrainian game developer GSC Game World.The series is set in an alternate version of the present-day Chernobyl Exclusion Zone in Ukraine, where, according to the series' backstory, a mysterious second Chernobyl disaster took place in 2006.
S.T.A.L.K.E.R.: Call of Pripyat is a sequel set after the events in Shadow of Chernobyl. The game features new areas recreated by their true-to-life locales such as Pripyat town, Yanov Railway Station, Jupiter Factory, Kopachi Village and more. Other features include an improved A-Life system, a new player interface, a brand-new story and a ...
Call of Pripyat received "favorable" reviews according to the review aggregation website Metacritic. [4] The game was lauded for its well optimized engine with relatively few bugs and glitches, for example, GameSpot said, "The most stable S.T.A.L.K.E.R. game yet also happens to be the most atmospheric and compelling."
It is the fourth main game released in the S.T.A.L.K.E.R. video game series, as well as the first S.T.A.L.K.E.R. game in 15 years since the release of Call of Pripyat in 2009. Initially announced following the release of Call of Pripyat , S.T.A.L.K.E.R. 2 was planned to release in 2012, before it was ultimately cancelled on the year of its ...
Later, in 2007, S.T.A.L.K.E.R.: Shadow of Chernobyl, the first installment of a video game franchise taking inspiration from both the book and the film, was released as well. The term stalker (сталкер) became a part of the Russian language and, according to the authors, became the most popular of their neologisms. In the book, stalkers ...
It was developed by GSC Game World and published by Deep Silver as a prequel to S.T.A.L.K.E.R.: Shadow of Chernobyl. The player assumes the identity of Scar, a mercenary tasked with stopping a group of Stalkers from reaching the center of the Zone, a forbidden territory surrounding the Chernobyl Nuclear Power Plant.
The hotel is featured in fourth-to-last level of the game S.T.A.L.K.E.R.: Shadow of Chernobyl, where it is the location of a crucial mission to obtain the game's best ending. The hotel is visible in the background of the Pripyat level of S.T.A.L.K.E.R.: Call of Pripyat, though it is outside the playable area.
The worldwide success of Shadow of Chernobyl pushed the company to develop its next project. [47] On 5 December 2007, a mobile game, S.T.A.L.K.E.R. Mobile, was created by Qplaze in conjunction with GSC. [48] [49] [50] On 22 August 2008, the stand-alone expansion S.T.A.L.K.E.R.: Clear Sky was released, a prequel for Shadow of Chernobyl.