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PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]
The original Media Player Classic was created and maintained by a programmer named "Gabest" [5] who also created PCSX2 graphics plugin GSDX. It was developed as a closed-source application, but later relicensed as free software under the terms of the GPL-2.0-or-later license. MPC is hosted under the guliverkli project at SourceForge.net.
PCSX supports network play and external plugins as used by ePSXe.As with many modern emulators, PCSX-Reloaded supports savestates and also has Save Rewind feature (currently only OSX and Linux version), Support for ECM files (currently only OS X and Linux version), Support for Libarchive (currently only OSX and Linux version), widescreen hack and makes use of plug-ins to emulate GPU, SPU, and ...
Development of shadPS4 was started by George Moralis [10] [11] [12] in October 2022. [13] Moralis previously worked on the PS1 emulator PCSX and founded the PS2 emulator PCSX2, [14] [15] going by the user name "shadow".
A stable GUI Patching app was created and allowed one to choose which patches and other various edits to apply to an Official unpatched version. Updated compatibility menu added. 0.7e - patches that fixed Shadow of the Colossus and Super Monkey Ball were added. This version enabled playing many previously incompatible games.
In May 2021, Dolphin added support for macOS on ARM64, which had been a heavily requested feature following the announcement of the Mac transition to Apple Silicon. [87] In July 2021, the Dolphin team announced the integration of the mGBA emulator into Dolphin, allowing a Game Boy Advance emulator to run within Dolphin simultaneously to ...
A daily build or nightly build is the practice of completing a software build of the latest version of a program, on a daily basis. This is so it can first be compiled to ensure that all required dependencies are present, and possibly tested to show no bugs have been introduced. The daily build is also often publicly available allowing access ...
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]