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Yes, they're martial ranged weapons as is clearly visible in the table on DMG 268. Whether or not your class granting proficiency in martial weapons also automatically extends to firearms is entirely up to your DM, however, ask remarked on DMG 267.
Some subclasses give proficiency with all martial weapons: Valor bard, hexblade warlock, a few cleric domains. Swords bard, Bladesinger wizard, and kensei monk get proficiency with one or two specific martial weapons
Other weapons: they're mostly there for specific occasions like a Farmer using a Sickle, or to have a good comparison for improvised weapons. Martial Melee Weapons. Those are the good weapons. A Martial character will probably use them the most. A good assumption is that if you're using a single-handed weapon, you're also using a Shield for +2 ...
Centaur Fleshsmith Artificer. Reddit user kibblestasty made a revised artificer, and I am playing the Fleshsmith as a tanky healer. I don’t get martial weapon proficiency from the class, so I am looking to get martial weapons to take my damage up a notch. This campaign is short term so a build under 8th/10th level would be ideal.
Hello, all! This is the last preview before the final release of The Warrior’s Codex, a martial-themed compendium with a reworked weapons system that provides new properties to make every weapon unique, reworked character options, dozens of new items, and more!
GMBinder. I started this project to expand on the 5e weapons available in the Player's Handbook, as I found them too one-dimensional in many cases, and the choice you made at character creation was often a given, if you didn't just flat-out ignored the mechanics for flavor, so this is supposed to help solve that problem without going too much into the level of depth that was normal in earlier ...
Examples like war or tempest cleric. They are definitely meant to be the more in-your-face cleric since they get martial weapons, heavy armor, and the ability to add extra damage to their melee attacks at later levels. But clerics are meant to be mainly casters, so focusing wisdom seems to make the most sense.
Note that there's no feature explicitly called "proficiency with martial weapons". Classes that do grant proficiency with all martial weapons just do it with the class feature called Proficiencies, and they say it as "martial weapons". If this was what the feat required, it would actually say "all martial weapons" or at least "martial weapons".
Do you mean simple melee weapon? Simple weapons and martial weapons are very different things. If you mean simple melee weapon then spear, quarterstaff, mace, handaxe are all d6. Martial, while mounted is the lance at 1d12. Otherwise martial highest one handed is 1d8, battle axe, longsword, flail, Warhammer, morningstar, rapier and war pick
The weapons are no longer divided into "simple" and "martial" categories, rather each weapon, shield, and armor is now part of a group of similar equipment, such as axes, bludgeons, or polearms. Two different shield types join the lineup, and armor has been made more in line with its historical weight and coverages.