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  2. zlib - Wikipedia

    en.wikipedia.org/wiki/Zlib

    zlib (/ ˈ z iː l ɪ b / or "zeta-lib", / ˈ z iː t ə ˌ l ɪ b /) [2] [3] is a software library used for data compression as well as a data format. [4] zlib was written by Jean-loup Gailly and Mark Adler and is an abstraction of the DEFLATE compression algorithm used in their gzip file compression program. zlib is also a crucial component of many software platforms, including Linux, macOS ...

  3. Simple and Fast Multimedia Library - Wikipedia

    en.wikipedia.org/wiki/Simple_and_Fast_Multimedia...

    zlib License [1][2] Website. www.sfml-dev.org. Simple and Fast Multimedia Library (SFML) is a cross-platform software development library designed to provide a simple application programming interface (API) to various multimedia components in computers. It is written in C++ with bindings available for Ada, C, Crystal, D, Euphoria, Go, Java ...

  4. zstd - Wikipedia

    en.wikipedia.org/wiki/Zstd

    Data compression. License. BSD-3-Clause or GPL-2.0-or-later (dual-licensed) Website. facebook.github.io /zstd /. Zstandard is a lossless data compression algorithm developed by Yann Collet at Facebook. Zstd is the corresponding reference implementation in C, released as open-source software on 31 August 2016. [3][4]

  5. Deflate - Wikipedia

    en.wikipedia.org/wiki/DEFLATE

    The author, Wei Dai states "This code is less clever, but hopefully more understandable and maintainable [than zlib]". 7-Zip: written by Igor Pavlov in C++, this version is freely licensed and achieves higher compression than zlib at the expense of CPU usage. Has an option to use the DEFLATE64 storage format.

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    The software is free to download and use, however, it works closely with Amazon services. ... zlib: Clausewitz: C++: 2007 Yes 3D Windows, ... Games can be published ...

  7. LZ77 and LZ78 - Wikipedia

    en.wikipedia.org/wiki/LZ77_and_LZ78

    LZ77 and LZ78 are the two lossless data compression algorithms published in papers by Abraham Lempel and Jacob Ziv in 1977 [1] and 1978. [2] They are also known as LZ1 and LZ2 respectively. [3] These two algorithms form the basis for many variations including LZW, LZSS, LZMA and others. Besides their academic influence, these algorithms formed ...

  8. C standard library - Wikipedia

    en.wikipedia.org/wiki/C_standard_library

    The C library functions, including the ISO C standard ones, are widely used by programs, and are regarded as if they were not only an implementation of something in the C language, but also de facto part of the operating system interface. Unix-like operating systems generally cannot function if the C library is erased.

  9. TinyXML - Wikipedia

    en.wikipedia.org/wiki/TinyXML

    TinyXML. TinyXML is a small, simple, operating system-independent [1] XML parser for the C++ language. [2] It is free and open source software, distributed under the terms of the zlib License. [3] TinyXML-2 replaces TinyXML-1 completely and only this version should be used.