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  2. Uno (card game) - Wikipedia

    en.wikipedia.org/wiki/Uno_(card_game)

    Uno (/ ˈ uː n oʊ /; from Spanish and Italian for 'one'), stylized as UNO, is a proprietary American shedding-type card game originally developed in 1971 by Merle Robbins in Reading, Ohio, a suburb of Cincinnati, that housed International Games Inc., a gaming company acquired by Mattel on January 23, 1992.

  3. Game tree - Wikipedia

    en.wikipedia.org/wiki/Game_tree

    Game tree. In the context of combinatorial game theory, which typically studies sequential games with perfect information, a game tree is a graph representing all possible game states within such a game. Such games include well-known ones such as chess, checkers, Go, and tic-tac-toe. This can be used to measure the complexity of a game, as it ...

  4. Extensive-form game - Wikipedia

    en.wikipedia.org/wiki/Extensive-form_game

    In game theory, an extensive-form game is a specification of a game allowing (as the name suggests) for the explicit representation of a number of key aspects, like the sequencing of players' possible moves, their choices at every decision point, the (possibly imperfect) information each player has about the other player's moves when they make a decision, and their payoffs for all possible ...

  5. Why this popular card game is still relevant 52 years after ...

    www.aol.com/card-game-uno-around-52-103015029.html

    A player can put down a card if it matches either the color or number of the previous card at the top of the play pile. Or to switch things up, players can put down an action card — requiring ...

  6. Nash equilibrium - Wikipedia

    en.wikipedia.org/wiki/Nash_equilibrium

    Proposed by. John Forbes Nash Jr. Used for. All non-cooperative games. In game theory, the Nash equilibrium is the most commonly-used solution concept for non-cooperative games. A Nash equilibrium is a situation where no player could gain by changing their own strategy (holding all other players' strategies fixed). [1]

  7. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    v. t. e. Game theory is the study of mathematical models of strategic interactions. [ 1 ] It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. [ 2 ] Initially, game theory addressed two-person zero-sum games, in which a participant's gains or losses are exactly ...

  8. Information set (game theory) - Wikipedia

    en.wikipedia.org/wiki/Information_set_(game_theory)

    Information set (game theory) The information set is the basis for decision making in a game, which includes the actions available to both sides and the benefits of each action. The information set is an important concept in non-perfect games. In game theory, an information set is the set of all possible actions in the game for a given player ...

  9. Merle Robbins - Wikipedia

    en.wikipedia.org/wiki/Merle_Robbins

    Merle Robbins. Merle Robbins (September 12, 1911 – January 14, 1984) was an American barber from Reading, Ohio, who invented the card game UNO. [1] In 1971, he invented UNO to resolve an argument with his son Ray, a teacher, about the rules of Crazy Eights. [2] The original decks were designed and made on the family dining room table.